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Build journalière de la version FULL member de PommpommGil

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Message par PommPomm Jeu 19 Fév - 13:09

Bonjour à tous !
Je vous poste les changements pour chaque nouvelle Build de Project CARS... pour l'instant, à voir si il ne vaudrait pas mieux créer une rubrique dédiée ?

Build 937 (18/02/15) - MB
Render:
* Basic3Dfoil: Increased alpha cut-off in msaa phase 1 to cope with inconsistent alpha channel reads on some trees (esp. palms), this prevents the transparent tree problem (in most cases).
Weather:
* WTC edits for lightning frequency (quartered) and stormy/thunder storm drying rates (doubled). dry condition rates also increased a touch for faster puddle drying.
GUI:
* Fix for extremely long name on Pit In board (5755)
* Gamepad navigation on Starting Point screen fixed (5630)
* Trackmaps: New trackmaps with latest CSM, trgs as requested
* Latest loc merge and clear translations for English modified 2860055
* WMD-5699: Don't display disconnect dialogue when accepting an invitation from in-game
* Fix for WMD-5734 (calibration GUI). Fix for WMD-5733 (Change detailed grass to off/low/med/high/ultra).
* WMD-1357: Updated the layout & text of the fuel refull and pit stop estimation values to match the new description.
* WMD-5664: Re-wrote the blue flag lapping logic using logic developed from the 'on your left' achievment calculations
* WMD 5747: Player can no longer enter a kart-only track with a non-kart vehicle by using career loop to switch vehicle.
Penalties:
* WMD-5745: Player is not disqualified for not taking a mandatory pitstop untill he hits last lap
Online/Multiplayer:
* WMD-5700: Host must validate rolling start and laps settings when changing track - this missing from within the lobby. Prevents infinite load on Nords S2 after previous settings of Brands Hatch Indy with Rolling Start enabled
AI/Pitstops:
* WMD-5746: AI damage not being repaired under certain circumstances
* Fix lap estimation for fuel calculations in timed race events (WMD-5730) (on behalf of ChrisF)
* WMD-5571: Added a new logic test: previously the cars when looking for free space between their current lat and their desired lat ( plus the needed car width ) would only look at side obstacles and and danger obstacles when looking for a free lane and knowing to slowdown for lack of space, they obviously dismissed any faster cars, they also dismissed cars at a "passable" speed as they don't want to slow down in a passing manoeuver. Extra test added now is after the previous test described above which stays as is is a following test that sees if a space wide enough for the car of the car's width is available at the desired lat, to check if indeed space will be available to pass. What was happening is that cars were speeding into multiple "passable" cars at start trying to wedge themselves into space that wasn't wide enough for them. This change is AI wide. Second change is a slight increase in side to side buffer for open wheelers only using the new OPENWHEEL, CLOSEDWHEEL, KART split Third change is setting a minimum speed (5) for the safety speed from targets in front. this raises the speed cars feel they can go at off of 0. If player car started in front or AFKed or any car suddently stopped, cars would register 0 behind it and do the stupid start stop movement until inching out. This could mess up starts so bad so I consider it relevant to the JIRA Forth change is neutral, and won't affect anything : fixing contents of USE_AI_IN_REPLAYS which is turned off by default but allows diagnosing AI through replays and AI resimulating which was absolutely necessary for me to figure out the bug in the first change.
Career:
* "Class of 67" Invitational, moved date of first round to fix conflict with contract event. Fixes WMD-5736
* Fix for career replays crashing when viewing them from the Highlights tab immediately after game startup. Stops it trying to access career participant data when it shouldn't be, as the replay handles participant set up. WMD-5760
Vehicles:
* BAC Mono: Brake disc fixes (WMD-5756)
* Pagani Huayra: Fixed new cockpit display
* BMW M3 E30: Fixed GUI name, fixed cpit calibration issue (WMD-5742)
Physics:
* Added locking/unlocking of wedge setup setting (WMD-2660)
* WMD-4574: For AI vehicles, tyre deformation spring and damper rates of a wheel attached to ground are now computed from available grip force.
* Clio Cup: Fixed bad oversteer on cold tires. Reduced cold fall-off of tires and slight setup adjustments to tire pressures, rear camber. Fixes WMD-5741
Tracks:
* Oschersleben: Fix of floating dynamic objects, wmd-5691
* Connecticut Hill: Recalculated corridors to fix AI running off the outside of turn 1 and a few other cornerw. Caused by the bad raycast code that was fixed a few weeks ago. Negelcted to do this one.
* Cadwell: Fixed the visible popping issues described in WMD-5515, Fixed broken collision on marshal hut that was causing the car to become trapped inside (Inverted normals on collision mesh) and some missing collision around a tyre wall, Fixed broken armco material (wet road flag was incorrectly set causing mirror like reflections in rain),Fixed missing tribune in Woodland (Was missing from selection set), Fixed broken occluders in woodand area (Too many faces to be valid, replaced with single occluder plane and tested)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- MP session does not allow you to continue/go to a second session
- Chat not working
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Message par ORC Gfred Jeu 19 Fév - 13:23

Rubrique déplacé
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Messages : 1426
Date d'inscription : 15/03/2014
Age : 39
N° de dossard : #707

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Message par PommPomm Jeu 19 Fév - 13:29

Merci Smile
Une autre build certainement dans l'après midi...
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Message par PommPomm Jeu 19 Fév - 14:21

Ils viennent de mettre à jour...
Build 938 (19/02/15) - 556.6 MB
GUI:
* Controller device FFB defaults
* WMD-5722: Fixed USB id's for Porsche 911 wheel.
* Fix for weather forecast display issues (WMD-5536)
* WMD-5792 Disallowing "A day in the life" achievement when using skip-to-end-of-session
* Remove junk text from tutorial pane to avoid issues with display under certain screen flow - WMD-5554
* Assets added (but hidden/disabled until functional) to allow the player to search for lobbies by name (5542)
* Renamed gui data ChatListHolder Text entries to ChatLine1 to resolve WMD-5545 (PC - GUI - In-race chat is not displaying the messages sent by the players)
* WMD-5371 Added 2 further safeguards for the on your left achievement: Only start tracking this achievement AFTER green light. Don't process this achievement at all for P2P tracks
Online/Multiplayer:
* WMD-5669: Clean and proper fix wrong event processing order during session transitions. Merged Event_AdvanceSession and Event_SessionAdvance into one event (Event_AdvanceOnlineSession) which now contains all necessary information and is protected against multiple-delivery. Processing the event executes the individual steps in guaranteed correct order. Old event used locally on the host or in singleplayer is now called Event_AdvanceLocalSession.
Gameplay:
* WMD-5780: Adding Event_AcceleratedTime to the list of events, that are processed during Physics reset phase.
* Fix for hang when skipping TimedRaces. New flag added to the RaceModeInfo and used by TimedRaces, so that the simulation terminates correctly. WMD-5766
Vehicles:
* Mercedes SLS GT3: Fixed wrong diffuse texture on tires, new export posted
Environment:
* WMD-5584: Manualy updated the mass of dynamic objects dyn_trafficcone02_yellow and uk_cone from 300 to 20 [kg].
Tracks:
* Chesterfield: Reflections tagging revision
* Silverstone: Rain blockers added to pits (WMD-565)
* Azure Circuit: Some adverts updates. fix popping sitting crowds
* Moravia/Monza: Added rain blockers to pitboxes to Moravia and Monza track
* Eifelwald:: Update to csm (removed invisible pit object collisions): WMD-5751
* Dubai: Fix for WMD-565 : added rain-blockers to the garages for all 4 layouts.
* California Highway: Fixed popin issues, occluder, gaps, mapping and some other things
* Summerton: Barriers revised, lights added to National and Sprint layouts, csm walls remade, possible shortcuts closed
* Road America: WMD-5693 - console popping fixed, fixed gap in the pitwall, rain blockers, wet road masking, specular downward blocker
* Sakitto: D1P Jira 5350, WMD-5788 Fixed pit exit merge issue causing AI to come to a stop exiting pits. Wrong waypoint was chosen for branch.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- MP session does not allow you to continue/go to a second session
- Chat not working
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Message par PommPomm Ven 20 Fév - 13:56

Petit aperçu de la carrière :  

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Message par PommPomm Ven 20 Fév - 14:06

Build 939 (20/02/15) - 267.4 MB
Render:
* Basic3DFoil version with TSS disabled in DX11 and alpha threshold increased. WMD-5732.
* Code that tells us when the next weather change will happen and what the wetness level of the road can get to with that weathe r change. Work required for WMD- 5784
* WMD-5779: fix for missing tire default textures when changing to wet tyres and then back again. Includes additional interface in renderer for adding a reference to a texture
GUI:
* HUD: Fixed tire uplinks
* Qualify fuel levels WMD-5752
* Fix for GUI - Monitor button is disabled on Practice/Qualifying UI (WMD-5785)
* WMD-5542: Fixed PC - Lobby browser does not have an option to filter/search by name
* Fixed for GUI - Livery selection is broken, does not provide the selected livery (specifically career car setup) (WMD-5603)
* WMD-5811: Changed yet another loop how player can enter a kart only track with non-kart vehicle, this time in MP create game gui.
* Added protection for NULL mpStandingsMenu when handling display of constructor standing in Dashboard screen (when there are no team points). WMD-5795
* GUIMenu, when a menu is updated and tries to auto-select because it's currently selection is invalid, it will also try and select previous options, if the following options are not valid - WMD-5712
* WMD 5685: The damage flag is turned the moment the car is fixed in the pitstop and not on leaving the lane from the pitstop and the flag is tied to actual damage on the car and not only the pitstop schedule
* Fixed track country filter selection automatically selecting the first track in the filtered list and going to the next page. Fixed filter list build to exclude countries for which no selectable track exists for the user's current setup. (JIRA: WMD-5679 )
Controllers:
* WMD-5721 : Additional Fanatec wheel profile names for specific Porsche wheels
Online:
* WMD-5761: Game spamming weather queries to the server
* WMD-5804: Run UpdateRemoteVehicle for remote AI's, fixes missing player to remotely hosted AI vehicle collisions
* Reinstated and updated some prediction code to help with WMD-3046 (PC - Online - Opponent Cars offset at higher speeds)
* WMD-5794: Fixed bug where the game would share wrong grid order in multiplayer sessions where some players have the same online name.
* WMD-5054: Now getting the correct participant indices, instead of the newer participant ID. Additionally clearing/resetting the entire data when failing to get a valid track or participant.
Characters/Animations:
* Driver hans-system skinning/export fix to avoid PS4 blue triangle issue
AI/Pitstops:
* Work on AI starts: Add process hazards road width ( fixes cars darting to the left in Dubai ). Fix launchRPS AI issue in first gear ( fixes cars bogging down in first ). Fix AI throttling in last red light ( AI was still revving then and could miss the start ). Remove the mTrafficScore based slowdown (3+ cars in a 20m radius) that had been added to lower shunting frequency. This was dragging the AI back way too much when close together. Needs data CL 550267 as the FA car needed some small changes
Career:
* Career Championships: Entry Kart rebalanced to improve difficulty flow between races. WMD-5796
Vehicles:
* McLaren 12C: Fixed damage deformation issues (WMD-5814)
Physics:
* Updated debugging for AI and player physics tyres for clarification (WMD-5779)
* WMD-5784: If no tyre change is deemed necessary, then just return the current tyre type
* Enable/Disable auto-fueling on session change based on setup fuel availability (WMD-5752)
* Formula A, SuperKart: Tweaks to increase start speed. Lower 1st, 2nd gears. increased engine torque below 8000 rpms near the stall range, which was where both cars were bogging down. Super Kart increase top speed to closer match the player.
Tracks:
* Monza: Removed tiling artifact
* Eifelwald GP: Pitlane branding update
* Mount Panorama: Fixed crowd popping issues
* California Raceway: Fix popping sitting crowds
* Zolder: Rain blockers added to pitboxes and bridges
* Oulton Park: Bug fixing updates lod pop, performance improvments, and exploit fix WMD-5687, fixed instances of object popup reported in Jira issue WMD-5692
* Connecticut Hill: Fixed crowd popping issues, fixing up lod popups of trees and viewer assets for WMD-5778, fix for pop ups reported by Cassius (former WMD-5778 ) , underpas reflections fixed,further popups found and fixed.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- MP session does not allow you to continue/go to a second session
- Chat not working
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Date d'inscription : 19/01/2015
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Message par PommPomm Lun 23 Fév - 19:39

Build 940 (23/02/15) - 162.6 MB
Audio:
* Final Fixes: Fixes to both LMP1 limiter/rpm ranges to suit changes to the physics. WMD-5707
* Final Fixes: Brake event "Street" chassis noise volumes reduced, to suit changes to the physics. WMD-5707
Render:
* Limit workload scheduler to 4 threads
* Reduce cache size, restore ultra range.
* Groundcover draw-distance reduced for High/Ultra settings
* Handles buffer lock failure on membuffer method in autograss.
* Fix SLI performance, falling off a cliff when detailed grass is enabled
* Ground cover uses MemBuffer method, to avoid Lock the VBs for the frame duration
* Fix for "Far Distant Mesh" flag not working in certain cases - resulting in popping trees etc
* Fix for glass not fogging correctly - it needed scaling down by the fog strength, because it is being blended on top of the scene, which itself is already fogged.
GUI:
* WMD-2845: Online/UI - Missing Gameplay options
* Fix for race load cancel on synchronisation. WMD-5813
* Add 'Add' text to time trial selecting box - WMD-5607
* Fixes calendar event display dialog scrolling - WMD-5338
* WMD-2845: Online/UI - Missing Gameplay options - Added profile options
* WMD-5024: Career GUI - Calendar, Finish season button displaying incorrect info
* WMD-5823: Fix for hiding tuning layer, so the tuning setup menu reacts on back button
* Trackmaps: Oulton park international, island, fosters - updated TRGrs (pit in, start, checkpoint 1)
* Fixes calendar dialog display on returning from car setup during calendar event dialog display - WMD-2731
* Adds 'simulating' dialog with spinning icon to in-race screens, used when simulating long races - WMD-5799
* Multiplayer fuel, penalties, damage, and other restrictions added to Multiplayer Create and Lobby screens (5035, 5038, 5039 linked D1P bugs)
* WMD-3758: PC - Gameplay - ONLINE - Analog speedometer is displayed for the client who joins an online session during the ?Practice? or ?Qualifying? session.
* WMD-5817: Fixed various issues with the time trial (console) gui handler that cause the UI from not working properly after attempting "go to me" on leaderboard which did not contain a personal record.
Controllers:
* The FFB defaults were changed and got a lot of negative feedback from WMD members. Reverting to the previous numbers which people were happy with.
Online/Multiplayer:
* Garage view changed so that it accepts and process car indexes, other related screens now may forward this index and initialize view of specific vehicle WMD-5688
AI/Pitstops:
* Remove randomisation from player fuel for MP parity (WMD-5594)
Vehicles:
* Alpine A450 LMP2: Fixed incorrect tire texture swaps on non-player cars. Intermediates used full wet textures and vice versa.
Physics:
* Tires: Carcass start temp +25
* When fuel use is disabled, fuel car to half estimate required to ensure equlibrium for fuel and non-fuel sessions (WMD-5598)
Tracks:
* Silverstone: Moved t2 checkpoint back 50m, removed bright patches (WMD forum post #44)
* Monza: Fixed interesections and moved/removed tree placement from no tree instance xml
* Eifelwald GP: Fixing major popping of assets, child xmls for lightpoles- specific to route, reducing amount for performance
* Dubai Kartdrome: Moved corridors out in last corner to keep the inside Kart from contacting tire stack during rolling start. Fixes WMD-5808
* Moravia: Fixed smoothing groups issues around kerbs and on kerbs which looked broken, added missing kerbsedges, fixed badly distorted UV's on terrain, added LODB pitbox interiors for better performance, kerbs normal map fixed red and green channels, tweaked the noise, cleared terrain broad maps, tweaked colours and brightness to match better, trees cutting throught the fence fixed, added 3D tyrestacks instead of old low poly in pit entrty area, groundcover grass - tweaked colour and brightness to match the ground better
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Message par PommPomm Mar 24 Fév - 16:24

Build 941 (24/02/15) - Many MB
Render:
* Fix for a (hidden) D3D11 shader refcounting issue (leak) in StretchRect.
* Fix for WMD-5563 Options-Visual - bad text displayed for Texture Resolution
* WMD-5845: Removed spurious assert which assumed ghost could only be in front of player
* Screenshots now save out at the screen resolution the user has set the game too. This fixes WMD-5758
* Complete refactor of -dx11mt : now uses a software deferred context for better multi-threaded scaling
Weather:
* Fix for lightning not spawning in correct areas.
GUI:
* Fix for UI - Weather forecast display issues (WMD-5536)
* Fix for calendar dialog bug introduced in CL 550759 - WMD-2731
* Track maps: Le mans, Silverstone Int. - updated with latest changes
* WMD-5713: Fixed - Save Replay button is disabled after saving replay.
* WMD-5721: Added profiles for Fanatec Porsche 911 wheel variants and CSRE.
* Various parts of the UI fixed to suit super-wide aspect ratios (WMD-5793).
* WMD-5542: PC - Lobby browser does not have an option to filter/search by name
* WMD-5609: Time Trial UI - During Pause, ghost names not showing on leaderboard
* WMD-5836: Disallowing "On your left" achievement when using skip-to-end-of-session
* Added default HUD and telemetry colouring when tyre temperatures unknown (WMD-5826)
* Replays: Added error reporting for loading 32-bit replays in 64-bit exe and vice-versa. Fixes WMD-5781.
* Fix for red liveries when entering Select Car on a fresh boot of the game (without reselecting a car) (related to WMD-5832).
* WMD-5811: Fixing reopened bug as there was another issue not covered by previous fix, allowing a non-vehicle kart on a kart track
* Lobby screen now shows tire wear/fuel/damage etc.. for clients (5035, 5038, 5039). Scroll bar also fixed for 5805 at the same time
* WMD-5644: Fixed the background still being active on the edit HUD screen, when the dialog is displayed. Now only enabling the input update, if the page update is allowed.
* WMD-5562: Added handling of event eEventType_DriverModeChanged to restarts, to allow need to notify of driver status changes for the pre race menu screens to update correctly
* WMD-5680: Change the pause menu hard-coded toggles to UP button presses for controllers. This fixes a monitor HideUI toggling issue, and is also consistent with the way button presses work game-wide.
* Adds Weather Slot 1 Sprite and Weather Slot 2 Name to both the Pause and Pit Box screens. As per the JIRA bug 5559 though, these should be replaced with applinks for Current Weather Sprite and Next Weather Name
* Added code that clears the gui camera data if the renderer is switched off. This will in turn prevent cross fading from happening when we enter the garages from a screen that did not have 3d rendering enabled. Fix for WMD-3269
* WMD-4168: Default LapInfo board to display current sector times, and added behind the scenes enable/disable option, (this option still needs to be hooked up in the GUI). Also changed the consoles' default key mapping to use DPAD_RIGHT to now cycle the LapInfo details instead of toggle vehicle labels.
Cameras:
* Replay Cameras: Fixed issues on tracks where sections of a track would play in slomotion during replays. Fixes WMD-5834
Gameplay:
* Disabled metrics update during replay
* WMD-5849: Adding further replay-safety to the game metrics processor
* WMD-5530: Removed obsolete setting of the mStartFirstLapOnCrossingSFLine parameter, as now always setup on a per-script basis
Online/Multiplayer:
* WMD-5794: Turned on lap time reporting/synchronization in all MP game modes.
* Fixed online session creation code ignoring return values from low-level CreateGame call.
* WMD-5794: Implemented lap time synchronization in multiplayer. Fixes qualification results being inconsistent.
* WMD-5794: Do not attempt to send lap time results in non-online modes, even if data config tells us to share them. Fixes assert in certain singleplayer modes.
Characters/Animations:
* Driver anims: Lotus 49. Formula A - tweak driver animations
* Drivers shadow fixes (missing hands, hans-system ...) - all drivers updated [WMD 5830]
AI/Pitstops:
* Ensure minimal startFuel when fuel disabled (WMD-5840)
* Pit Stops: Clear error flags in PitSequence.script so that mechanical failures do not repeat forever in the same session once triggered. Fixes WMD-5783.
* WMD-5163: Rollback of .AIWs to revision before pitstop location adjustments to prevent Pitcrew standing in front of wrong garage. (on hold until adjustment of garages will be available with tools)
* WMD-5459 & WMD-5773: Fixed the "weaving inside pitlanes" by removing the persistent added wall avoidance steer decrementation within the pitlanes ( instant set to 0 when wall not hitting the raycasts). This will prevent cars from going left right after the exit.
Career:
* WMD-5831: Player preset level drastically affects power of some cars in career
* Contract offer logic changed so it can check progress over the past season. Required for the updated contract data from StephenV to offer extra contracts for players failing to win final series, so they have extra options to move around career even if not winning. Needed for WMD-4819
Vehicles:
* Increased physics based damage to vehicles who rear end cars (WMD-5327)
* Sauber C9: Set gearshift animation type to H-pattern instead of sequential
* McLaren 12C GT3: Approval fixes (WMD-5822) Disabled detachables, updated wing mirrors.
* Ford Mustang Cobra Trans-Am: Set gearshift animation type to H-pattern instead of sequential
Physics:
* Lotus 49, 72D & 78: Increased default FFB strength
* Tuned damage to player only for shunt physics damage (WMD-5237)
* Apply STM tyre changes when switching compounds live in-game (WMD-5272)
* Ginetta G40 Junior: Require a slight throttle lift for upshift to succeed.
* WMD-5786: Changed scheduled pit type to ePITSCHEDULE_DAMAGE_REQUESTED for tyre wear.
* Once teleported back to pit lane, calculate pit strategy to ensure car is refuelled (WMD-5593)
* Ensure fuel is setup even when disabled so that AI/player get balanced car for session (WMD-5840)
* Renault Clio Cup: Safer (more reliable) engine cooling model to prevent overheating. Minor, nonessential fix.
Tracks:
* Brands Hatch: Fix for over yellow lamp light
* Oulton: Manager ad-boards added around circuit
* Mount Panorama: D1P fixed hovering floodlight at pit entry
* Eifelwald: Fixed alpha groove flickering in both Karrousel's.
* Azure Coast: Fixed popin issues, occluder, gaps, mapping and some other things
* Azure Circuit: Second set of manager logos added, further mesh optimizations and some materials removed
* Zolder: Fixed occluder setup to improve performance, fixed popups, flickering, visible pops in reflections
* Sakitto: Fixed popups, brakemarkers placement, branding updates, skyring alpha issue, added dynamic ad triangles around circuit
* Silverstone: Added branded t-page, international: moved t2 back beyond pit lane dryline (WMD-5764), major lod pop fix to tyrewalls
* Hockenheimring: Fixed fixed popups, holes in terrain, flickering, visible pops in reflections, super bright outer roads, poping issues fixed, removed bright lcd wall from static envmap
* Monza: Manager logos placed, renamed Milan to Monza on grandstand, fixed smoothing groups issues around kerbs and on kerbs which looked broken, added tracks.lod files for both layouts with tree string ommited and set lod values for trees in vt only to allow fix for pooping trees on start finish straight
* Dubai: Branding pass to get the correct flags etc.., lod popping fixes , replaced old vehicles with new ones and moved them into a single shared XML. branding pass - remapped all the walls , tyre covers , gantries and adboards to work with the new logos and fit the branding plan, created new textures for these branded items , also various popping fixes.
* Le Mans: National added missing optimized treefile for national variation, added missing static and instance files for updated viewer files, re-organised, went over and optimised instance and static viewer files to improve performance on high density forest areas of the tracks, found and removed outstanding fictional sponsor logor behind wall in the dunlop chicane. removed outstanding popups with Robs latest fixes, csm fixed in corner where the car could be trapped, fixed reflections for some of the objects which had been ticked with reflection tick before but still did not work by enhancing the bounding box of them.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Chat doesn't work while racing in Publish
- Race does not end when all the players cross the line, it will display the end of race timer instead.
- When using the default car setup, the fuel set is very low, you need to create a car setup in order to have proper fuel levels.
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Message par ORC ALPHA OMEGA Mer 25 Fév - 9:11

Est ce que ce sont des détails fignoler ou en core des points assez costaud à corriger, car j'arrive à peu près à traduire mais de là, à comprendre exactement Question Question
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Messages : 4346
Date d'inscription : 09/03/2014
Age : 48
Localisation : Enfant de la cité minière au maillot Vert
N° de dossard : #1275

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Message par PommPomm Mer 25 Fév - 13:51

Ce sont pour la plupart des bug corrigés ou optimisations nécessaires... il y en a un paquet effectivement !!
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Date d'inscription : 19/01/2015
Age : 47
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Message par PommPomm Mer 25 Fév - 16:10

Build 942 (25/02/15) - 340.7 MB
Render:
* HDR runtime bugfix for WMD-5195 exposure depends on screenresolution issue.
* Fix for some overwrite texturemaps with issues as blur and compression and fix for too dark bush
* DX11: Luminance greyscale MSAA technique V2.0 (part of fix for WMD-5195 exposure depends on screenresolution issue)
Weather:
* Lighting and weather edits: Thunder storm lightning settings and texture tweaked so less artefacts, night bloom tweaked for all conditions for more lit air look. Effect is bigger in wet and foggy conditions but all conditions have been tweaked, rain fall texture mips tweaked so that there are less drops on the lower mips, this helps reduce the drop clustering look when you get stray quads further away from camera, rain fall lighting tweaks to wtc and clamp added to the shader so that multiple headlights don't overlight the effect (render double checked shader and material change for this), rain fall keyframes tweaked so you should see rain fall slightly earlier when blending from dry to wet conditions, light rain now uses a seperate particle effect (the one created for snow but never used). This has less drops on the texture and works better for that condition, before there was no way to reduce the drop count without having less quads and then you get the bad drop cluster look., minor tweaks to night lighting to reduce the flat lighting look on the cars. Needs a diferent approach to sort properly but this helps a bit for now. some conditions have had their -32 and -24 elevations darkened slightly and fogs balanced better. duplicate sky texture keys added at -24 and -30 for some conditions to fix apex key bug tweaks to hazy at around 0 elevation as sun flare was too bright in cp, fix for missing texture listed in texture dictionary.
GUI:
* Calibrate FFB text fixed (5768)
* Rolling Start info added to Lobby (4350)
* WMD-5867: Hookup applink for in-game mp chat key
* Session Time Remaining text updated to handle 24h+ times. WMD-5665
* Fixed HUD so it handles 24h+ race elapsed/remaining times. WMD-5665
* Fixes multiple career detail dialogs when spamming return - WDM-5686
* Quick solo track select now shows the correct track image - WMD-5878
* WMD-4168: Added a new "Lap Info" toggle to the main menu assignments screen
* ESC and Back buttons on gamepad to close the app removed from the UI (5875)
* Fixes the 'no skip disabled' flag when using 'set default option' - WMD-3637
* WMD-5862: PC - Online - With Flags & Penalties Off 5s penalties are still active
* Re-instate scaling of photo thumbnails. Enable media delete option on PC (WMD-5853).
* Eifelwald: Updated the TRD and the Track list to fix the leaderboard issue in WMD-5843
* WMD-5842: Online - Creating a lobby with only Practice 2 enabled sends the player into a race
* WMD-5849: Add a lock to game metrics list that was being added to, and read from at the same time
* Gumpert Apollo: Fixed oversteery defualt setup. Also changed shock knees to 50/60 front and rear for Jussi's info.
* WMD-5593: Tuning setup, if exists is reapplied after the player selects to return to pits and car is spawned in garage
* Oulton Park: Updated the variation names to be International, Fosters & Island and added those entries to the text database
* Clear visible content of login page after login is complete to remove the visible flash between the end of the intro video and the fade into the game - WMD-5737
* Leaderboard screen now displays best lap times rather than finish times, as the finish times don't match up with position. It also wasn't handling 24h+ times properly, and had display issues with simulated finish times. WMD-5665
Online/Multiplayer:
* WMD-5855: Fixed race finish countdown not starting properly in multiplayer because last lap results were not synced in time for the code that checked the countdown start. Implemented proper synchronization of per-sector times and "lap should count" flags. The sector times of remote participants are now correctly invalidated in the pit stop/pause UI when the remote participant cuts track or gets any other lap time-invalidating penalty. Fixed lap number not being synchronized correctly on races longer than 255 laps.
AI/Pitstops:
* WMD-5883: If drivermode is DRIVERMODE_IN_GARAGE & DRIVERMODE_IN_PIT then do not allow AI behavior AIBHV_PLAYER to set regardless of GetControlMethod, instead go to expected AI behavior AIBHV_INACTIVE
Career:
* Career Championships: Entry Kart series rebalanced in wake of the physics bug fix. Fixes WMD-5796
* Career Championships: Lower tier single-series sports rebalanced to match AI ramping level through tiers. Fixes WMD-4808
Vehicles:
* BAC Mono: Fixed RCF to avoid custom livery on consoles (WMD-5871)
Physics:
* AI tire wear rates equalized where needed as part of Jira WMD-5850
* Set minimum damage threshold for aero, tyre wear per-stint logic, tidied debugging for reporting tyre wear, aero fixed 100% on pitting (WMD-5850)
Tracks:
* Lakeville: Added correct logo
* Eifelwald: Fix to tyrewall major lod popping
* Monza: Updated texture to fix flat coloured treetop
* Azure Coast: Fixed popin issues, occluder, treewalls, static inst trees
* Besos: Fixed textures update, branding update removed pan/nvid/wmd/pcars
* Eiflewald GP: Optmised the lighting around the pit area to improve performance.
* Willow Springs: RL branding, manager logos, fixed license issues, fixed popping issues, updated CSM mesh
* Mount Panorama: Fixed a whole bunch of distrorted mappings and cutted licensed logos around the track on the cementwalls
* Greenwood: Smoothed out the main track surface to provide a better driving surface for the karts as they were finding it a bit lumpy.
* Sakitto: Updates to the track lod files for each variant to fix the tree popping, also increased lod A range on the BUSHes to fix them popping.
* Moravia: Manager logos placed, official track logos reworked in higher resolution, fixed popping issues on racing line, tyrewalls, advert boards
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Chat doesn't work while racing in Publish
- Race does not end when all the players cross the line, it will display the end of race timer instead. (may happen with AI)
- When using the default car setup the fuel will be set with low values, you will need to create a car setup in order to have more at start.
- Fanatec wheels rattle at boot.
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Date d'inscription : 19/01/2015
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Message par PommPomm Jeu 26 Fév - 18:13

Build 943 (26/02/15) - 196.5 MB
Render:
* Fix for performance loss after ALT+TAB
* Expose current GPU affinity through IRenderer (WIP better SLI Grass)
* God ray mask generate now samples 8x8 grid and uses closest depth. WMD-5874
* Added code for an additional skyring for relfections. (stops whiting we are seeing)
Weather:
* WMD-5888: Cloud mesh bug fix
* Added new reflection-only skyring + material and texture.
* Control for sky ring scaler in the wtc files.. missed it in previous checkin.
* Adding code to allow us to be able to scale the sun lighitng on basic_trans skyrings as they do not have cloud shadows so look decoupled from the enviroment a little
GUI:
* Fix for exit option not working in DNP WMD-5829
* Videos now play correctly at super widescreen resolutions (WMD-5793)
* WMD-5892: GUI - Lap times shown are very short (e.g. 15 secs instead of minutes)
* Cause simulation anim to appear in two other code paths where simulation can occur - WMD-5891
* Various livery handling fixes in the vehicle selection / view info / take photo screens. - Fixes WMD-5856.
Controllers:
* WMD-5882: Fix for fanatec wheels rattling at boot. Reverted to the device name checking in use for initialisation before the Porsche profile additions were made.
AI/Pitstops:
* WMD-5896: Karts 2D checks length is reduced by 50% due to the short cars and close start positions
Physics:
* Further tuning of shunt damage based on feedback (WMD-5237)
* WMD-5684: Adjusted computation of mass center position of AI vehicles for karts and Formula A.
* Formula A: AI grip and damper changes for stabilty over curbs along with Perter's changes for AI mass center. Part of WMD-5684, WMD-3152
Tracks:
* Besos: Branding update
* Chesterfield: Added manager/track logos and includes pop fixes
* Glencairn: Manager logos, and also includes intersecting/lod fixes
* Watkins Glens: Added manager logos around the track on the tyrewall covers
* Moravia: Replaced WMD flags with national. Replaced pit stands with wrong advert for blank one
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Chat doesn't work while racing in Publish
- Race does not end when all the players cross the line, it will display the end of race timer instead. (may happen with AI)
- When using the default car setup the fuel will be set with low values, you will need to create a car setup in order to have more at start.
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Date d'inscription : 19/01/2015
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Message par PommPomm Ven 27 Fév - 16:32

Build 944-945 (27/02/15) - MB
Render:
* Fix for godray texel calc.
Weather:
* Fix for overlit skyring, improves reflections and wet/overcast conditions. It previously recieved cloud shadows but when these were removed because of bugs they ended up over lit in wet conditions which also had a knock on effect in reflections. Also stops skyring getting too over lit at night by the moon.
GUI:
* Fix for Replay HUD disappears after video first loop (WMD-5880).
* Fix for long player names overlapping horribly in the Sim Racer news (5873)
* WMD-4168: Store current LapInfo display setting in the profile, and default display to off.
* WMD-5800: Now additionally clearing the shared memory on destruction of the player participant
* Fix for replay time progression bar appearing at 50% briefly at the start of replays (related to WMD-5880).
* Disabled menu options in menu where 'do not skip disabled option' is set are prevented from activating - WMD-5889
* A new hud gadget, that is present on all huds, but the empty one, that informs the player when he has less fuel, than is needed for 1.1 lap , (WMD-5597)
Online/Multiplayer:
* WMD-5842: Online - Creating a lobby with only Practice 2 enabled sends the player into a race
Characters/Animations:
* Added new LODC and LODD for marshals, set user defined flags, updated LOD distances for marshals
Career:
* Career Championships: Endurance - GT4 class missing player team mate. Fixes WMD-5918
* Career Championships: Tags multi-class events corectly so that the scoring is per-class. Fixes WMD-5916.
Physics:
* GT3 cars: Small balance of performance changes based on WMD feedback
Environment:
* Wet Track: Adjustments to various track's nmaps to make them respond better to the updated road shader with hardcoded distortion values. Also updated NurbGP's diffusemap to remove a tiling artifact.
Tracks:
* Brands Hatch: Intersecting-truck placement bug fixed
* Monza: Fixed tree placement and rotation, moved some crowds and cars to stop intersecting each other
* Glencairn: Csm fix for off track warning, fixed slowness and hairpin problems with new raceline Per Stephan V.
* Hockenheim: Optimized viewer spotlights avoiding large subterrain area lighting.. and smoothed fallout and intensity
* Besos: Branding & issue fixing pass, removed excess dirt from logo, replaced wmd & pcars ad boards with approved versions
* Eifelwald: Bug fixing pass - fixed various pop-up issues including pieces of treewall that were floating or vanishing (eg around the castle) , added new streetlights XML and placed them around certain areas (eg Breidscheid / Ex-Muhle) , setup proper track LOD files to prevent tree / treewall culling , updated some LOD distances on tyres to prevent pop, setup lighting around tents / campsites etc. to have the correct settings (ie. not shadow casting).
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Chat doesn't work while racing in Publish
- Race does not end when all the players cross the line, it will display the end of race timer instead. (may happen with AI)
- When using the default car setup the fuel will be set with low values, you will need to create a car setup in order to have more at start.
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Messages : 113
Date d'inscription : 19/01/2015
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Message par PommPomm Lun 2 Mar - 21:18

Build 946 (02/03/15) - MB
Audio:
* Latest sound files from StephenB attached to Historic Goal, Endorsement, and Accolade popups (3983)
Dedicated Server (WIP):
* Rebuilt server with latest protocol version.
* Rebuilt Linux exectuable with latest code and version.
* Report whether the server is using whitelist and password to tags
* Changed the name when no config is found to "unconfigured local testing server"
* Updated sample configs with more comments. Default sample has no whitelist or blacklist, added separate sample with those.
Render:
* PC/DX11: Fix for broken FXAA
* PC/DX9 SSE culling optimisations brought over from DX11
* Fix for sparks not being deleted correctly from active list. WMD-4965
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings.
* PC: A few optimisations for SLI (GPU side) : removal of redundant clears, since we are AFR Friendly.
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings for AMD R4,R5,R7,R9 GPUs
* Ground-Cover: Reduce the amount of time that each cull-gen job VB/IB is locked for. Use non-temporal streamed memory copy for grass vertex data
Weather:
* Wet Tracks: Updated puddlemap #2 to match #1 as its used by just 2 tracks, updated cadwell and jingding nmaps to be stronger so they hide the low res reflections.
* Wtc edits. fixes bug where skyring was turning bright mid way through weather transitions at night. Also reduces the banding in the sky in foggy conditions at night, although doesn't stop all the banding during transitions to foggy conditions.
Controllers:
* Updated gamepad 2 presets after deadzone fix (WMD-5958)
* Code to allow per track cloud horizon settings. Code to help with Bug WMD-5909
GUI:
* Steam trading cards
* Allowing exit dialogue on campaign mode WMD-5615
* Multiplayer leaderboard exit dialogue - WMD-5797
* "Cycle Lap Info" now hooked up to TextDB (WMD-5971)
* Weather icon and description update during play WMD-5559
* Removed skip function from Trophy movie playback. WMD-5907
* Adds (hidden for now) control assignment for in-game chat (5867)
* Telemetry mode disabled, when participant is Dqd, fix for WMD-5981
* Fixing wrongly awarded achievement "On your left" during simluation.
* WMD-5867: Build 941 - GUI - Multiplayer chat does not work in publish mode
* Intro movie now correct aspect ratio at super widescreen resolutions (WMD-5793)
* Code that reset the Custom GUI camera if the 3d rendering has been switched off. Fix for WMD-5917
* Fixes list item setup to account for items which are 'set selected' but not currently visible - WMD-4631
* WMD-5913: Disallow the "Emergency Stop" achievement when attempting a rapid pit into the first pitbox spot.
* Fix for red livery bug, when selecting Setup Car from the career event menu (invitational race) (related to WMD-5825)
* WMD-5848: For the simulate screen - now correctly disabling/enabling the quick-guide dependent on whether career is active.
* From auto to wets, ensure tyre choice actioned for player in practice/qualify, tweaks to tyre choice based on Doug feedback (WMD-5272)
* On entering the garage or profile, any vehicle select screens except the first one are removed from the head of the page history. This prevents us returning to those screens after affecting the vehicle list data - WMD-5925
Online/Multiplayer:
* MP damage setting is no longer overriden by SP profile values WMD-5841
* Removing unused mp variation for option NO on ingame leaderboard exit dialogue (there are not 2 buttons "No" switching)
Gameplay:
* WMD-5944: Improved the strictness of the DidWinRace & IsPodiumFinish checks to include whether the player has also finished the race.
Characters/Animations:
* Driver Animations: Pagani Zonda R & Pag zonda cinque, removed non additve driver animations(paddle L,R), added full 360 steering animations
AI/Pitstops:
* Fix for WMD-5914, the pit distance is now correctly calculated
* Partial fix for WMD-5914 - Added GetStandardLocation in metrics
* WMD-5908: IsVehicleActive checks before accessing GetVehicleIDIndex
* Correct scheduling of pitstop due to low fuel in the first few laps, fix for WMD-5969
* Fix for AI controlled player car not turning on headlights when getting dark (WMD-5919).
Career:
* Career Championships: Formula B round 6 dates adjusted. Fixes WMD-5984
* Career Championships: Endurance GT3 Galileo team liveries updated. Fixes WMD-5991
* Fixed issue in the career date checking. Non-Gold code, to help verify fix for WMD-5984
* Final tweaks to issues with contract offers, accolades and series unlocking. Fixes WMD-4819
* WMD-5920: Player starts in 8th place when skipping to end on practice / qualify sessions in endurance
Vehicles:
* Aston Martin Vantage GT4: Fixed legal issues on 2 liveries (WMD-5983)
Physics:
* Fuel consumption disabled when flagged from app (WMD-5921)
* 125CC Kart: Less caster for reduced oversteer in slow corners.
* Statistics update for GT3 and DLC cars. 15kg weight reduction for SLS GT3
* Tires: Fix for AI control tire blow outs: WMD-4293: change AI wear threshold and rescale wear rate multiplier to match.
* Tires: Equalized Formula B slick tires so the Yiro isn't so great in the rain - WMD-5779. Adjusted peak slip angles/ratios of Pirelli/Masculin/Faretti road tires.
Tracks:
* Glencairn: Edited hairpin for AI speed increase.
* Eifelwald GP: Tree reduction & fixing floating trees
* Belgium Forest: Updates, logos, new ad panels as requested.
* Summerton: Added manager/track logos and fixes to tyres popping
* Moravia: Updated the road material to work better when wet, trees placement tweaked
* Besos: Applied wet reflections to tyres, updated autograss colour to match the ground.
* Mount Panorama: Added manager logos, fixed popping issues on racing line, tyrewalls, advert boards
* California Highway: Performance update with lod improvements for tree placement, noticeable improements on full and reverse route and manager ad inclusion
* Le Mans: Removed tree entry from track.lod file for Le mans to fix popping issues with trees in med track detail, tweaked light files to match recent additional garages, tweaked dynamic files to reduce lod popups of bollards , tweaked crowds.lod file for crowds to redcue lod pop up of marshals which still happened after Ales tweaks this morning on the mesh files.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Chat doesn't work while racing in Publish
- Race does not end when all the players cross the line, it will display the end of race timer instead. (may happen with AI)
- When using the default car setup the fuel will be set with low values, you will need to create a car setup in order to have more at start.
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Messages : 113
Date d'inscription : 19/01/2015
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Message par PommPomm Jeu 5 Mar - 14:57

Build 949 (05/03/15) - 91.2 MB
Render:
* Scale particle system.
* Remove vehicles in reflection map over distance.
GUI:
* Community event ghost selection issue fix WMD-6002
* Soft Clip and Soft Clip Unity values reversed (6005)
* Fixed scrolling of menus when they shouldn't scroll (WMD-5988)
* Placeholder text removed from Time Trial Ghost selection popup (5986)
* Reimplemented applinks for splash screen visibility which were lost in a recent checkin - WMD-5737
* Profile Backgrounds ( colour version ) / renaming incrorrectly named card previews / Logo for cards
* The pit engineer no longer congratulates you if you win a race without any opponent. fix for WMD-6022
* Fix for GUI - QRW - View Replay disappears after returning from viewing a replay + other Session Results button issues (WMD-6011).
* WMD-6050: "On your left" Pulled tick processing onto main thread, as cannot guarantee race conditions from occuring. Additionally added frame-skipping optimisation to counter the over-processing nature of this achievement.
* WMD-6029 wip: Added 3 new texts for mp-specific disconnect messages: TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer, TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_PS4 and TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_XB1.
* Chat Window: Enable Chat key in Publish build. Prevent open chat windows from being destroyed by post-race UI activation (should only be toggled off otherwise they can't be reactivated after a restart). Disable text entry window along with chat window when toggled off (prevents text entry from remaining active when toggled off by in-game menu activation). Fixes WMD-5867.
Cameras:
* Replay Cameras: Brno reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Zolder reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Imola reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Laguna Seca reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Willow Springs reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Watkins Glen GP reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Spa Francorchamps reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Le Mans 24H layout - reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Brands Hatch GP and Indy reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Online/Multiplayer:
* WMD-5860: Make vehicles uncollidable when engine blown in MP
* WMD-5839: PC - Online - Default setup when joining a JIP session
* WMD-4997: PC/XB1/PS4 - Online - Lapped cars do not finish race when crossing chequered flag
* WMD-6013: Fixed in-game section pause being applied when alt-tabbing away from the game in the multiplayer lobby, leading to the game never loading into a race until alt-tabbed back. Also the in-game section will now unpause when accepting invitation to multiplayer lobby via Steam overlay (and therefore never alt-tabbing back).
Tracks:
* Le Mans: Fixed 56th spot location not on normal grid (was added).
* Hockenheim National: Fixed pit exit merge casuing AI half spins when merging with raceline.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )

Build 947-948 (04/03/15) - 99.3 MB
Dedicated Server:
* WMD-5561: First version of DS User Guide.
Render:
* Fix for DX9 engine distortion particles.
* Code to fix up flickering issues with the clouds. This is to contribute with WMD-5909
* WMD-5909: Trd entries lowering clouds at horizon to just below the top of the skyring to help reduce visible popping when clouds spawn or disappear. Wtc edits to fix one of the bloom factors being accidentally reset to 0 (tweakit slider bug)
GUI:
* Camera FOV sliders controll WMD-4343
* Data for new leaderboard selection now checked in (5527)
* Lobby and Passwords now scroll if over very long (WMD-5946)
* Fix for replays not being available post race in MP (WMD-5861)
* Word 'potential' added to TextDB for Last3Laps container (5939)
* Long lobby name now scrolls on Multiplayer Browse screen (5951)
* Translation of 'Finish' changed in Control Calibration screen (5955)
* WMD-5970: Removed DQ for blown engine, and added approriate messaging
* Network profile display races entered instead of miles driven WMD-5997
* Fix for GUI - Wrong car setup being applied after switching vehicles using QS and MG (WMD-5982).
* Code side of the fix for WMD-5946, limiting the password lenght and lobby name lengthe to 16 characters
* WMD-5976: "Meticulous" achievement fix. Now ensuring to have completed at least one practice & one qualifying session.
* HUD will display per-class race position/number of racers when using per-class scoring in career races (e.g. Endurance). WMD-2799
* Changing mBrowseState to a correct value after pressing cancel while entering password to enter a protected session, fix for WMD-5945
Cameras:
* Replay Cameras: All Azure coast layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: All California Highway layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Nordshcliefe main and Stage 2 layouts reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Characters/Animations:
* GT Pitcrew: Added exported anims for Fuel mechanic_01_R_RCFUI
* GT Pitcrew: Added exported anims for Fuel mechanic_01_L_RRFUI
Physics:
* Statistics update for LMP cars. Removed driver weight so they only show the 900kg chassis minimum.
* Changes to current vehicle details in physics: Deprecated currentCarDetails, Renamed unused mCollisionMesh from VDFH, All access to car details now runs through participants copy, All access to colliision mesh state tracking now goes through ColVehicle, Update debug and accessors
Tracks:
* Brands Hatch GP and Indy: New grids to align with the start box graphics. Fixes WMD-5332
* Fixed dependencies not being updated for CL 553219 - updated just the main road MTX files to get the wet track working correctly.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Chat doesn't work while racing in Publish
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Message par PommPomm Ven 6 Mar - 15:22

Build 950 (06/03/15) - 360.9 MB
Render:
* Code to remove refreshing the multimatirx when we update animated parts. Refreshing the Multimatrix at this point caused the right wheels to be flipped 180 degreees.
Weather:
* Code to allow rain drops on cars to be delayed a little when coming from clear conditions..contributory code side changes for WMD-5551
* Wtc data to allow rain drops on cars to be delayed a little when coming from dry conditions. They start to appear at around 1/5 of the way along transition, around the time you start to see rain fall in sky and drops on the camera.
GUI:
* WMD-5801 Now allowing negative split times
* Crashes during career loading part fix WMD-5686
* WMD-5903: Removing news from teams with no teams
* String 'FIND ME' added to TextDB as part of WMD-6039
* "Reversa Corsa" achievement fix - now passing through the gear
* Disabled 'Name' entry on Online filter dialog hidden (WMD-6017)
* FIND ME text added to button on Leaderboard, Event, Time Trial screens (WMD-6048)
* Fixes missing 'activate' on keys for 'time progression' in QRWConditionsSelectPopup - WMD-5292
* New applink to enable/disable lobby options when online race is about to begin (part of WMD-6048)
Controllers:
* Crossover and inverse deadzone tweaks for preset 3 (WMD-6074)
* Fixed bug regarding setting of deadzone/sensitivity and data inconsistencies regarding their default values.
* PC Only: Changed behaviour of control assignment process so that it will never attempt to set any deadzone or sensitivity to it's default value no matter what type of control gets assigned to steering/throttle/brake/clutch. Fixes WMD-5723.
Gameplay:
* Tweak to lap time tolerance before TE starts telling you that you're inconsistent. WMD-6051
* WMD-6056: Fixed up all TimePlayed metrics to count all sessions on exit, instead of on completion of a race
* Tweak timing between final red and green starting lights to address the issue where there was no real-world style variation between red-to-red and red-to-green timing. Fixes WMD-6058
Characters/Animations:
* F1 pitcrew: Fuel mechanic- initial files for R_CF ; L_CF ; L_RC, R_RC animations
* Pit fuel animations - GT_L_RC: pag_cinq, ariel_3, audi_r18, audi_r8_v10, audi_r8_lms, bmw_320_tur
* Pitcrew characters optimization, dropped LODX, LODA,B,C at 10-20% of previous, tweaked LOD drawing distances - WMD-6068
Online/Multiplayer:
* Time of day and weather synchronized properly in multiplayer sessions, fix for WMD-5852
Vehicles:
* RUF RGT8: Fixed shadow flags (WMD-6077)
* Ginetta G40 & G55 GT4: Cockpit exposure adjustment
* Gumpert Apollo: Fixed detachable mirrors (WMD-6076)
* Mercedes A45 AMG: Fixed taillight brightness (WMD-6078)
Physics:
* McLaren F1: Allow removal of rear anti-roll bar. Defaults unchanged.
* Tweaked peak slip angles on Yiro R Light tires. Added LMP1-H tire set.
* Fix for trouble warming up cold tires, the non linear low inflation carcass approach. WMD-5806.
Tracks:
* Licensing changes for Spa (track textures)
* Le Mans: Licensing removing dds artefact from total logo on grandstand
* Zolder: Added the latest advertboards in the locations requested by AndyM
* Branding fix for Oschersleiben - removal of beer advert (2 texture changes)
* Eifelwald GP: Updates for the branding pass , had to move a couple of vehicles around to make space for an advert.
* Eifelwald: Branding pass - added real track branding / logos , new signs where needed , new textures for the new signs , added manager logos.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
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Message par PommPomm Mar 10 Mar - 1:21

Build 951 (09/03/15) - 164.9 MB
Render:
* Fix for imposters in MT environments. WMD-5942
* Fix for argb order on clear 8888 standard layout targets.
GUI:
* Incorrect design layout in condition screen settings WMD-2741
* WMD-6048: Applink and disabled state for DN HIGHLIGHTS tab when in multiplayer
* Disabled states and Mike's new applink added to Quick Access button and Lobby items (6048)
* WMD-6080: Fixed LeaveTuning() not being called when leaving the garage via multiplayer invitations.
* WMD-6091: Only count career races completed if the player actually finishes the race (i.e. disallow DQ, retire or skip-to-end)
Controllers:
* Fix for bad controller settings being applied when selecting 'Reset'.
* Fix for bad controller settings being applied when switching between Default/Classic/Analog gamepad presets in controller configuration screen.
* Fix for bad controller settings being applied when reassigning the steering controls.
* Fix for Controller Input Mode related settings not being applied when selecting 'Custom Controller' preset.
* Tweak to controller mode default deadzones to prevent phantom movement when throttle/brake are assigned to a thumbstick.
Characters/Animations:
* Pit fuel animations: GT_L_RC: bmw_m1, bmw_m3_gt, bmw_z4, ford_gt40_mkiv, gin_g40, gin_g55_gt3, gin_g55_gt4, gum_apollo, lmp_pm6a, lmp_rwd_p30, lmp2_marek, lmp2_rwd_p20
AI/Pitstops:
* Issuing extra delay when stopping for only a minor engine /other repair, not to drive directly away
* Updating pitboard occupied message to cover also other pitstop requests then players one FIX for WMD-2630
Career:
* WMD-6087: Career - Invitational events - Qualifying doesn't have an effect on race starts
Physics:
* Removed carcass +25 heating per WMD-5806
* WMD-5850: AI - AI tyre wear does not reset when they pit
Vehicles:
* RUF RGT-8: Shadow flag fixes (WMD-6077)
* Gumpert Apollo: Mirror fixes (WMD-6076)
* Animated part damage fix for BMW M1 Procar, McLaren P1, and Pagani Huayra
* McLaren 12C GT3: Removed Gulf, K-Pax and all 2013/2014 liveries (approval request WMD-5821)
* McLaren P1: Added crumple damage to animated rear wing now that code bug is resolved. WMD-3481
* McLaren F1: Fixed crumple damage on animated rear spoiler now that code bug is resolved. WMD-3481
* Formula A: Added missing crumple damage rear wing DRS part now that code bug is resolved. WMD-3481
* Audi R8 V10+: Fixed crumple damage to animated rear spoiler now that code bug is resolved. WMD-3481
* BMW 1M: Added missing crumple damage on pop up headlights now that code bug is resolved. Fixed missing damage on LODC parts. WMD-3481
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Message par FredGigi Mar 10 Mar - 8:59

C'est bon ça les pit fuel animations arrivent !!!
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Message par ORC ALPHA OMEGA Mar 10 Mar - 9:32

C'est fou quand même, tout ce qu'ils corrigent pour que l'on ai un jeu déçent, on gueule mais eux ils bossent.
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Message par PommPomm Mar 10 Mar - 12:51

Oui c'est vrai ils corrigent à chaque fois pas mal de petits détails, je pense qu'il en restera encore à corriger après sa sortie... Pour l'animation des "pit fuel" je crois qu'on entend juste le son du réservoir qui se rempli, on vérifiera !
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Message par PommPomm Mer 11 Mar - 2:31

Build 952 (10/03/15) - MB
GUI:
* Fix for 458 Spider wheel not appearing (WMD-6110)
* Time representation on career event settings - WMD-4381
* Change text used for when you have no leaderboard entry (WMD-6039).
* Disabling sounds, when clearing or updating gui list, fix for WMD-6105
* Clear replay and photo lists data on leaving driver network profile page (WMD-6114).
* Disable "Use This Ghost" option if no ghost attached to leaderboard entry (WMD-6108).
* Disabled state added to 'Use This Ghost' buttons on Time Trial and Events page (WMD-6108)
* WMD-6117: Fixed "Pentapodia" achievement, now correctly checking whether a lap is completed on exit of a session, instead of the race complete event. "Triple Crown" achievement fix. Only count final championships towards the disciplines count.
* WMD-6094: Fixed "Community Ambassador" achievement. Now correctly checking whether a lap is completed on exit of a session, instead of the race complete event. Fixed "Player 1 Versus The World" & "Pristine Paintwork" awarding the achievement counting quit sessions towards the goal.
* WMD-6097: Some community event ghosts can not be selected from the list: Fixed the community events GUI showing ghosts being available for records with no ghosts attached. Fixed the first lap of time trial not counting for ghost upload, leading to times posted without ghost. Hardcoded the number of rows visible on the time trial (console) page to 16 because the automagic code logic sometimes fails and then never shows any leaderboards ever again
* Changes for WMD-6048 (Users are able to access single player menus when RealtimeMultiplay has already been used): Moved lobby vote evaluation to LobbyFlow handler so that it ticks outside of lobby and can initiate the countdown if user(s) have navigated away from the lobby gui handler. Send LobbyFlow event every 2 seconds from admin to game members who are still in the lobby to ensure countdown timer sync and countdown enabled flags, ensures lobby countdown time and other details are sent and processed regardless of gui handlers currently in use. Added 'race soon to start' code to all known screen handlers accessible from the lobby (eg garage, track select, options, driver network) which forces the player back to the lobby at 5s to launch. Changed private game host Start button to trigger a 5s countdown instead of immedate launch (to allow time for sub-page handlers to return the player to the lobby if any have navigated away). Disable lobby config options (track select, vehicle select, structure and race conditions) when race soon to start (my applink in CL 554848, AndyT's edits in CL 555213). Disabled Quick Access options (eg to driver network profile, help etc) when race soon to start (applink in CL 555549). Disabled access to Driver Network Hightlights tab when participating in multiplayer due to potential disruption from viewing media (disabled state set in CL 555549). Added OnlineSupport lobby state helper so that the countdown is no longer reset when the game admin returns from a lobby sub-page. Moved the ReturnedToLobbyState call from lobby gui handler OnPageActivated to LobbyFlowHandler so that a player quickly navigating to a lobby sub-page after roundtripping can no longer stall lobby countdown flow for the game
Controllers:
* Refinements to gamepad preset 2 (WMD-5958)
Online/Multiplayer:
* WMD-6116: Added presence to MP logging categories.
Characters/Animations:
* Pit fuel animations: GT_L_RC: alp_a450, merc_c_dtm, merc_sls_amg, merc_sls_amg_gt3, oreca_03, pag_huay, pag_zon_r, radi_sr3rs, sau_c9
* WMD-6085: Fixed Pit crew - Pit board guy moves the wrong way in practice session. Included Tracks : Connecticut_Hill (+Short)/Lakeville_Raceway (+GP,National, Short)/Sakitto_West2 : zbynekt
AI/Pitstops:
* Cleaning blown tyre effects, when wheels are repaired during the pitstop visit, fix of the last remaining issue in WMD-5850
* WMD-5596: Fixed player fuel refill level during pitstops. So now if the fuel strategy hasn't been modified, then use an intelligent calculation to determine how much fuel to refill.
Career:
* Update McLaren MP4 career contracts and teams to accommodate the required livery changes. WMD-5821
Physics:
* Increased engine life and F/A, Karts and older Lotus's . These were blowing engines too easy on contact damage, and not being able to do even do 1 lap (to get back to the pits) with the oil temp running high. Fixes WMD-6120
Vehicles:
* McLaren 12C GT3: Various liveries removed for approval request (WMD-5821)
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
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Message par PommPomm Jeu 12 Mar - 14:44

Build 954 (12/03/15) - 170.9 MB
GUI:
* Minor typo fixed (WMD-6172)
* Correct camera setting at the start of VehicleSelectClassGuiHandler - fix for WMD-6174
* Preferred Realism default settings fix and aligning camera positions to cameraconfiguration file - WMD-5566
* WMD-5523: Added safeguard for flag disabling - now will no longer showing flags whenever the in game menu is active
Online/Multiplayer:
* Synchronise MP Damage - App (WMD-5032)
* WMD-4232: Multiplayer - green light sequence never starts after qualification (the client cannot shift from start line bug). Reverts some recent rolling start sync code and clears ready flag between sessions so that sync works across session changes. Note, if this CL causes problems with MP rolling start spawning, that issue will need to be fixed differently.
Characters/Animations:
* F1 Jack Mechanics: Re-export with new exporter
* WMD-6177: Fueltower has too short extended (outer) arm
* Driver anims: Caterham Classic - reworked anims for F1 rig
* F1 Fuel Mechanic: Modified timing for plug/unplug triggers
* F1 Fuel Mechanic: Tweaked trigger timing in plug/unplug animations
* F1 Pitstops: Fuel mechanic animations updated, added modified animations per vehicle
* WMD-6155: F1 fuel mechanic - all data exported with latest exported; left + right Pitstop location. default animation sets + vehicle specific fuel mechanic anims
AI/Pitstops:
* WMD-6165: Added an extra timer on reverse recovery to make 100% sure AI can't get stuck reversing downhill
* WMD-6152: Stuck behavior can no longer trigger in rolling starts. Fixed a code bug where the drivers were clamping on the road with incorrect road values ( added offset )
* Fix for tyres not getting repaired correctly during pitstop visit. AI now route the damage repairs through the same events as player, so are correctly delayed and sparks have removed. Player has now tyres repaired even when specified in the strategy to have not tyres changed or would change tyres to the same compound in the strategy fix for WMD-5850 and WMD-6158
Career:
* Career Invitationals: GT1X RUF Velocity 1H event script, poster and icon updated to reflect the correct car (SMS-R). Fixes WMD-6126
Vehicles:
* RCF tire texture swap updates so AI cars don't show slicks in storm and thunderstorm conditions.
Physics:
* Mercedes C Coupe DTM: Increased fuel tank size to 120L
Tracks:
* Horse Thief Mile: Fix grid size too big. Set to 24 (was 50). WMD-6167
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
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Message par PommPomm Ven 13 Mar - 21:01

Build 955 (13/03/15) - 77 MB
GUI:
* Fixed badge height to 80px
* Steering and brake help available in all modes (WMD-6178)
* Fixes selectability issues in leaderboard screen - WMD-6179
* Allow right stick navigation on 'monitor' screen - WMD-6072
* Clear record of any failed ghost loads when leaving event (WMD-6189).
* Fix exposure compensation display value not set after profile load (WMD-6186).
* WMD-6182: Now invalidating "EmergencyStop" achievement when travelling wrong way.
* Remove the errant use of the loading spinner in the video dialog. change video dialog code to not overwrite the spinner video. - WMD-6194 & WMD-6188
* WMD-6191: Fixed no account name being displayed in the main menu when running builds with WMD login disabled. Now in those builds the Steam profile name will be used.
* WMD-6183: Achievement fix for "Do You Smell Somethin'?". Now delaying the the detection of the achievement until the in game section has been fully switched to state in-race.
* WMD-6061: Load / delete profile screen tidied up to stop other actions being started while a delete is in progress and added a wait screen to make it obvious something is happening.
Controllers:
* WMD-5720: Fanatec PC button mapping update for latest firmware
Online/Multiplayer:
* Positional improvements for remote vehicles (WMD-3046 - Opponent Cars offset at higher speeds). Removes some legacy debug systems, gets ready to retire older positional update code if successful (needs WMD testing). Adds prediction tweakers via F1 menu. Bumps the protocol version to 47.
Characters/Animations:
* GT fuel mechanic R_LR : Initial scene
* F1 fuel mechanic: Fixed triggers and fixed hos2 animations
* GT fuel mechanic: Reexported all data with latest exporter + fixed triggers
* GT fuel mechanic: All FUI variations: tweaked triggers , and updated export scenes
* Pit fuel animations: GT_R_LC: bac, mclaren f1, mclaren mp4 12c gt3, Caterham sp300, Palmer Jaguar
* F1 fuel mechanic: Fixed triggers and fixed hos2 animations (reexported with additional helper bones)
AI/Pitstops:
* Small revert from 555362 to recover AI race starts
Physics:
* Tires: Change default soft lock to true WMD-5718
Tracks:
* Hockenheim: Adjusted the first pit position
* Jin Ding: Polish updates to branding (textures only)
* Besos: Fixed first 3 garage spots too far to the left.
* California HTM: Fix for bug WMD-6167, removed the shed that was placed in the pits
* Lakeville: Updated GP CSM to use PAVEMENT on non-track concrete areas, for testing by Steve / Doug.
* Donington: Aligned the pit positions in the middle of the matching garage spots. No change in grid required.
* Belgium Forest: Aligned the pit positions in the middle of the matching garage spots. Had to reduce grid to 36 from 38
* Silverstone Stowe: Disabled race weekend as this pit area is not capable of supporting working pits and pit crew as we need it to.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Message par RFT Slawek090 Sam 14 Mar - 21:23

N'oublier pas de changer votre décompte sur la page d’accueil Very Happy

Ca me brise le cœur de voir qu'on était tout prés du but... Mad GRRR SOS

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Message par ORC ALPHA OMEGA Dim 15 Mar - 11:37

Oui mais DJE est over-booké, donc je vais voir avec Toro si il peut pas le virer ^^
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