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Build journalière de la version FULL member de PommpommGil

+5
PommPomm
RFT Slawek090
FredGigi
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Message par RFT Slawek090 Dim 15 Mar - 11:39

Non t inquiète, c était juste pour vous embêter un peu Wink


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Date d'inscription : 27/11/2014
Age : 43
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Message par PommPomm Lun 16 Mar - 14:18

Build 956 (16/03/15) - 36.2 MB
Render:
* Fix for brake light imposters coming on when not braking for certain car types
* Adjusted free-camera and custom-camera LOD distance multipliers for new project, leaving original in place for projects already under way
GUI:
* Default new profiles to 19 opponents and 2 laps (WMD-6215).
* WMD-6197: "Half Racer, Half Demon" Timed metrics now switched on for all session types
* Leaderboard vehicle/location filters change. Temporarly hidden for compatibility purpose WMD-5527
* WMD-6207: "Exorcist" Implemented correct checking logic for community event, and time-trial achievements
* Fixing career new text clearance to prevent the appearance of text clearing on cancelling the console virtual keyboard - WMD-6221
* WMD-6146: Always forcing the game metrics array to be full-sized, as that's the assumption the code is already making. This will prevent occurances of increased versioning messing up the metrics profile, resulting in crashes.
Cameras/Replays:
* Replay Cameras: Monza GP - fix for jumpy cam at Ascari. WMD-6218
* Fixed bug causing replays to contain an errant time skip at the beginning of playback. Fixes WMD-6217
Online/Multiplayer:
* WMD-6203: Added PULC check on MP select car class menu option
* WMD-6214: Fixed singleplayer countdown sync broken by the MP fix.
* Fix for waterlevel sync being sent too early for non JIP participants, fix for WMD-6181
* WMD-6214: Handle migration if it happens while waiting for green lights data. Fixes the game getting stuck on the grid forever if the host crashes/disconnects/leaves just before the data are sent.
Characters/Animations:
* GT pitcrew: wheel mechanic + attendant -reexported animations with latest exporter
* Pit fuel animations: GT_L_LC: bac, mclaren f1, mclaren mp4 12c gt3, Caterham sp300, Palmer Jaguar
AI/Pitstops:
* Changed sequence of pitstop crew appearing, Fix for WMD-6212
* Fixing disappearance of the pitstop crew during a restart under certain conditions. the sequence is now resetted on the crossing of the PEL . fix for WMD-6241
Physics:
* WMD-6230: Added exclusive access to physics manager while unsetting a tick callback method.
Tracks:
* Horse Thief Mile: Fixes flickering race line and pit exit path. part of WMD 6167
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Messages : 113
Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par PommPomm Mar 17 Mar - 21:57

Build 957 (17/03/15) - 37.2 MB
GUI:
* WMD-6061: Career delete bug with mouse interface corrected.
* WMD-6249: Discount time-attack mode from 'races entered' stat
* Fix for incorrect message when failing Load Sychronisation (WMD-6184)
* Fixes misplaced 'X' when selecting 'find me' in time trial and event screens - WMD-6169
* Garage: Added missin NULL check into focusDevice decision to avoid crash. Fix for WMD-6254
* WMD-6050: Removed frame optimisation- now processing the lapped opponent achievement every frame.
* Dubai Kart Drome & Greenwood: TRD updates setting the Setup Group as "Karts" instead of "Circuits" - WMD-6223
* Low fuel gadget disabled in events where fuel consumptions are set to zero (Time Trial for example). Fix for WMD-6252
* WMD-6211: Fix for garbage appearing and missing message in chat box when user votes to kick (also needs data CL 558506)
* Add tuning screen track list sorting and prevent non-Kart vehicles from saving to tracks with Karts setup group (WMD-6222).
* WMD-6236: Fixed disconnect in Time Trial/Community Events to use the "service" disconnect message instead of the "multiplayer session" message.
* Reset fetch mode after Find Me fails. Fixes WMD-6228 - The game fails to display gamercard of the player on selecting the players gamertag within Leaderboards.
* WMD-6257: "Home Field Advantage" achievement fix. Set the number of wins per-current-favourite, otherwise it will be an accumulation of all the previous favourite tracks
* Fix for scores being applied incorrectly to the following session when quitting a session and saving (session progress was being updated before scores), introduced in CL 528078. WMD-6248
* TimedRace sessions terminate session with EndSession properly. Was causing progress not to save when quitting and saving session, because it wouldn't save if the session was still running. WMD-6162
Online/Multiplayer:
* WMD-6256: Added invitation and force back to lobby timer to Photo page and Vehicle Showcase gui handlers ( XR124-01 - User is unable to join online session after accepting a game invite when user is in ?MY GARAGE? view info page. )
DedicatedServer:
* WMD-6242: Rebuilt Windows DS executable.
* WMD-6242: Rebuilt Linux exectuable with latest code and version.
Controllers:
* Remove FFB calibration from Thrustmaster T80 controller page - WMD-6246
* Disable 'invert Y axis' setting if the controller has no 'look up' or 'look down' controller input set - WMD-6220
Characters/Animations:
* Pit fuel animations: GT_R_LR: ford_boss302r, merc_a45_amg, mit_fq400, ml_mp4, stock_1990
AI/Pitstops:
* WMD-6253: AI use boost and KERS if available
Physics:
* WMD-5932: Updated vehicle CCD shape and collision group.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par ORC ALPHA OMEGA Mer 18 Mar - 9:19

C'est dingue, à se demander pourquoi ils l'ont repoussé quand tu vois que les builds fondent comme neige au soleil, enfin les voies du marketing sont impénétrables.
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Date d'inscription : 09/03/2014
Age : 48
Localisation : Enfant de la cité minière au maillot Vert
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Message par PommPomm Jeu 19 Mar - 3:14

Build 958 (18/03/15) - 75.8 MB
GUI:
* Update in-race applinks for race overview; ensures the 'view gamercard' button is correctly disabled - WMD-5340
* Race sessions simulated from the calendar now generate correct scores for series using per-class scoring. WMD-6142
* WMD-6283: Restart option is available in post-race public games. Allows restart option only for MP private/pw races.
* WMD-6251: "Triple Crown" achievement fix. Now all consecutive achievements are only counter per career profile save, not globally
Controllers:
* WMD-6229: Fixed control mode setup code to initialise properly for keyboard and also setup all control parameters correctly (some were getting missed out on switching).
AI/Pitstops:
* Fix for tyres not changed properly in pitstops due to tirewear fix for WMD-5786
* WMD-6301: Slightly reduced the front width of the pit specific wallchecking raycasts to be able to go through Snetterton cleanly
* Pitstop scripts no longer send events, when the session is not running (as the pitstop script restart is not immediate and some events might get sent even after player restarts session), preventing the values of resetted vehicles to be overwritten by outdated data, fix for WMD-6258
Tracks:
* Fixing Greenwood and Dubai Autodrome reported lighting issue sorting WMD-6247
* Monza: Fixed tyrestacks cutting through armco, fixed levitating physical tyrestacks in 1st chicane, fixed CSM around few tyrewalls, fixed all fencepoles (UV's and rotation), fixed managers logo missed before
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
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Message par PommPomm Jeu 19 Mar - 17:44

Build 959 (19/03/15) - 44.7 MB
GUI:
* Leaderboard filtering upgrade WMD-5527
* Reverted mistaken checkin of allowing 1 player MP races
* WMD-6198: Now handling in game menu page returning for multiplayer
* WMD-6300: Fixed null pointer crash when selecting invalid vehicles in MP
* Scoretable rankings updated to handle ties better (optional), number of podium positions earned are used as tiebreakers in career. Part of WMD-4215
* Per-Round career Results format now consistent with the driver/team standings, for per-class scoring too. Display updates to show difference between tied and tie-broken drivers to go with CL 559205. WMD-4215
* WMD-6265: Improvements to handling of failed leaderboard queries: Fixed reporting of leaderboard error states on all platforms. Failed leaderboard queries are no longer cached. Added handling of leaderboard failures to game-side leaderboard helpers. Implemented leaderboard failure message on all board GUI handlers.
Online/Multiplayer:
* WMD-5994: PC - Online - Peers can't shift on race start
* WMD-6265: Added LeaderboardError quad to all leaderboard pages, similar to LeaderboardEmpty but will be used when the query fails rather than when it returns empty results (without failing).
Controllers:
* WMD-6345, WMD-5721: Fixed profile issue where shared USB device id's were not being dealt with properly.
Cameras/Replays:
* Replay Cameras: Imola - Initial grid camera fixed to work better when cars cross the finish line. WMD-6292
* Reselect chosen player camera if it had been switched to something else during post-race replay playback. - Fixes WMD-6274
Characters/Animations:
* F1 fuel mechanic: Fixed wrong name for FG100 unplug animation
* GT fuel mechanic: R side pitstop variation , added initial animations
* GT fuel mechanic: Mclaren P1 , ford capri grp5 for GT_R and GT_L pitstop side
* GT fuel mechanic: New exports with corrected animation name for fum_L_hos2_ ...RRFUI
* GT fuel mechanic: Left pitsop , car specific /plug,fill,unplug/ anims for ford capri grp5, mclaren p1-only affected "done" animations
Career:
* Kart rolling start races, tweaked to ensure front row are always behind start line when lights go green. WMD-6293
* Invitationals with too fast weather transitions caused my accelerated weather and minimal duration - weather transition durations rebalanced (set 2). WMD-6294
Vehicles:
* Renault Megane RS: Fixed missing interior parts when on Ultra detail
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par PommPomm Mer 25 Mar - 16:32

Build 960-961 (20/03/15) - 64.4 MB
Audio:
* Locks added to car sound array to protect AICarSound::StopSurfaceSounds against unloading sounds before executing (WMD-6193).
Render:
* DX11: Fix for first lap frame stutters, caused by dynamic inputlayout creation on lightweight and generic primitive types.
GUI:
* Default strategy name returning null, caused by CL 535211 FIX for WMD-4074
* Weather sync during JIP, that takes in account loading times, fix for WMD-5993 - protocol version bump
* WMD-6357: "Pit Boss" achievement fix. Now only processing the save event, if the save button was pressed.
* WMD-6338: Fixed the "Credit Where Credit's Due" achievement. Re-introduced the on vehicle collision game metric event
* WMD-6290: "Speed Racer" achievement fix. Now implemented correct MP public/private calls to determine game accesibility.
* Player DriverDetails can't be selected when setting up AI participants. Fixes blank name sometimes showing up in simulated career series. WMD-6304
* Fix added to check we're in front end lobby - WMD-6322 ONLINE - 'TUNING SETUP' screen fails to open upon selecting 'Edit Tuning Setup' in 'Multiplayer Session Lobby'
Replays:
* Correct participant indices saved in replay snapshots - fixes WMD-6176
Characters/Animations:
* GT chief mechanic: L side idle animations
* GT pitcrew: Triggers for L chief mechanic
* GT pitcrew: Added L idle animations for chief mechanic
Physics:
* If stuck in gear and gear damaged, don't allow missed gear to be skipped (WMD-6089)
Tracks:
* Sakitto: Went over cut tracks and adjusted the problem corners to as severe as they could be. Tested and got cut track message in each case. WMD-5809
* Laguna Seca: Fixed instances, crowds and statics placement around pit wall, fixed placements, rotations and sizes of bushes and trees, added lamp posts to places where are lights placed
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )


Build 962-965 (23/03/15) - 156.8 MB
Render:
* Fix for convolution maps not being cleared on initialisation.
* WMD-6432: Fixed "Sunday Driver" achievement. Now invalidating when skipping to end of session
* Code to eleminate the camera flipping (flashing) when yaw would move into different quadrants.
* Fix for WMD-6442 (Crash - Game crashes with an 'Unhandled Exception' error message during the gameplay)
GUI:
* Disable pit menu driver swap option in MP (WMD-6334).
* Fixes wrong menu option being selected on starting races - WMD-6387
* WMD-6318: Added pause state handling to the pit strategy selection screen
* WMD-6431: Missing control text for "Cycle Motec LCD" added to controls screen
* Prevent profile post read livery fixup affecting vehicle in current game mode (WMD-6428).
* Fixed "A day in the life" achievement from being awarded if you retire and wait until the end.
* Removes redundant 'DisableUpdate' from Tuning slot exit flow, which was disabling the 'quick access' menu WMD-6443
* WMD-6480 Fixup for confusing the achievement when you don't cross any sector points, yet overtake an opponent and cross the first SF line before they do.
* Fix for empty news text from wrong way DQ. Also switched FalseStartPenalty/FalseStartDisqualification DQ text to use the generic DQ text, as the HUD text they were using no longer made sense. WMD-6356 (part of bug was fixed in LOC update to fix incorrect German token)
* WMD-6453/WMD-6454: Updated the "petrolicious love" achievement, to not total all of the wins under respective favourite vehicles. Rather, it now just waits until your current favourite vehicle has reached the threshold target. Updated the "VIP" achievement, to not total all of the invites under all careers played, rather is now requires the invites to occur under one career.
Cameras/Replays:
* Code to allow free look to be locally orienated.
* Code to remove the cameras from the physics tick and the renderbridge.
* Environment Manager: Update tick delta during replay playback. Add detection/handling for discontinuous ticks (e.g. restarts, replay rewinds/loops etc.) Fixes WMD-6273 (and the directly related audio issue WMD-6272).
Online/Multiplayer:
* WMD-6426: Disabled leaderboard uploads from Free Practice.
* WMD-6373: Fixed joining sessions via browser displaying join error when canceling the join manually.
* WMD-6365: Updated PC/Steam peer to peer protocol to prevent messages sent to member of a lobby still being processed by the memeber after they switch to another lobby. Bumped protocol version to 49.
* WMD-2905: Query privacy settings for users on leaderboards, and handle entries of users who block access to stats. Fixes issues with leaderboards showing wrong details (like the controller icon) for blocked users. The user entries will still show, just with any details apart from name and time hidden (because we can't access them)
Controllers:
* WMD-5724 : Fanatec PC brake rumble is not working when attached to the wheel. I have added code which will take a USB connected pedal set in preference as this works with rumble.
Characters/Animations:
* WMD-6411: CHM Pitcrew stands in the walls
* WMD-6420: Added more animations to GT Pitcrew relax state
* GT pitcrew: Fuel mechanic L-> fixed anim name in catabe file
* GT_L fuel mechanic: Added missing l_hos_done_lrfui animation
* GT pitcrew: Added exported anims for Fuel mechanic_01: GT_R_LC, GT_L_LC, GT_R_LR, GT_L_LR
* GT Chief mechanic: Added initial GT_R relax animations & full reexport with latest anim exporter
AI/Pitstops:
* WMD-6418: Player car under AI control won't retire when unable to continue the race. If the player under AI control is flipped over he will attempt to reset just like a player, otherwise he will be sent to pits.
Vehicles:
* Formula A: Fixed CPIT display issues (WMD-6467)
* Ford Capri Group5: Added missing manager livery (WMD-6464)
Physics:
* Fixing starting velocities
* Tires: FA heat fix : andreww
* Tires: Fixed wear transfer from AI to HD -- WMD-6313
* Increase resistance to grass when driving further offroad (WMD-6250)
* Tire.rg: Switch temperature reporting mode back to tread as it was before
* Tires: Simple offroad slowdown model without "sinking", using e_surface_resistance to control WMD-6250
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
Build 967 (25/03/15) - 55.7 MB
Render:
* Rollback because of black screen issue.
* Ground cover changes to ensure safety of internal operations if something external fails, e.g. a bad camera location
GUI:
* Fix for Movement with Photo mode camera.
* Set pause menu session name for Community Events (WMD-6476).
* Ensure 'green, green, green' VO is only ever played for a race session. Fixes WMD-6429.
* Remove state texts for Anti-Lock Brakes, Stability Control and Traction Control options when in real mode (WMD-6482).
Cameras:
* Update for centre cam orientation
* Fix for bug WMD-6519. Issue with cameras when alt tabbing
* Fix for random camera cut issues when fastfowarding replays
* Code so that the eular ordering is XYZ for camera offset orienations.
* Code to ensure that we order our eulars Y X Z when converting to and from quaterions.. This helps stop othe random flips.
* Camera config edits: Turned off free look and chase look on all cine cams so you can't look around when they are used in replays. cp cam fwd/bwd physics movement x4 to match helmet cam. centre cam head physics enabled, kept existing values which were around half set in helmet cam.. doubled the fwd/bwd physics movement of chase cam
Online/Multiplayer:
* WMD-6148: PC/PS4/XB1 - Online - Empty grid slots at the start
* The weather random seed is no longer newly generated for each JIP participant and old seed, used by the host is sent. fix for WMD-5993
* Ensure that the best personal times are updated immediately when crossing the SF line (fixes WMD-6422 GUI - Split time is against your best lap in the current session, not the best lap overall)
Characters/Animations:
* WMD-6527: F1 CHM add more relax idle variations
* Driver head texture update-eyebrows added back on
* GT chief mechanic: L side idle - fix clipping hand/fingers
AI/Pitstops:
* Pit Engineer: Correct logic for checking for first career race. Fixes WMD-6413.
* WMD-6472: EngineDamage value is a hidVehicle variable only. This variable was only updated in metrics when under player control, I've added metrics updating of the value for players under AI control as well.
Physics:
* Tires: Fix impulse breaking of driveline solve WMD-6499
* Caterham Classic: Adjusted AI rain performance down some to better match player. Part of WMD-5478
Vehicles:
* Ford Capri Group5: Typo fixed in RCF file (WMD-6464)
Tracks:
* Watkins Glen: Edits corridor edges for rolling starts.
* Lakeville: Tighten cut tracks as strict as possible around the hairpin area. National also got some general cut track edits in this area right before the turnin point. Checked the rest of the track all 3 versions.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )


Build 966 (24/03/15) - 48 MB
Render:
* Fix for static/dynamic emaps using imposter reflections (WMD-6486)
GUI:
* Fixes credits page markup isses - WMD-6407
* Steam achievement text and translation updates.
* Fixed attachments on Driver Network replay lists (WMD-6205)
* Duplicate A buttons on Video Calibration screen removed (6465)
* Fixes to correctly display game pad variant for platforms - WMD-6491
* Changing start time hour for time trial from 9 to 11. Fix for WMD-6427
* Duplicate 'Rear Left Ride Height' text fixed on Tuning screen (WMD-6371)
* Check and handle point to point status in skip to end of session (WMD-6444)
* Stop toggling steering, braking and auto-start assists unlocking driving aids (WMD-6462).
* WMD-6500: Fix for "Eastbound & Down" achievement. Now ensuring that the race has been finished before awarding.
* WMD-6495: Fix for "Double Rainbow" and "No I In Team" achievements. Now not clearing the record whenever a non-final championship is played.
* Deleting obsolete tyre wear settings, which was overriding an accelerated tyre wear modificator, removing one obsolete ifdef and adding assert regarding active profile. Fix for WMD-6457
* Fixed qualifying position calculation for social media messages, as finishing outside the podium position would always select the negative comment (was mis-counting the number of session opponents). WMD-6134
Cameras:
* Fix for camera flashing on chase cameras.
* Fixes for pause issue and replay rewind bug.
* Cine cams updated from world to local space to work with latest cams
* Code to make non chase attached cameras ignore velocity orienation changes..Fixes issues with the cine cameras.
Characters/Animations:
* Pit fuel animations: GT_L_LC: am V12 vantage gt3
AI/Pitstops:
* WMD-6475: Fixed a very old code bug that messed up racedistances when the cars were behind the half track point before the start line ( only detectable in certain extreme rolling start setups ). Fixed it by added specific code to the calculations when behind the start line so as to leave the calculations to be equivalent after the start line.
Vehicles:
* FG1000: Set range of motion for gearshift lever animations
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )


Build 967 (25/03/15) - 55.7 MB
Render:
* Rollback because of black screen issue.
* Ground cover changes to ensure safety of internal operations if something external fails, e.g. a bad camera location
GUI:
* Fix for Movement with Photo mode camera.
* Set pause menu session name for Community Events (WMD-6476).
* Ensure 'green, green, green' VO is only ever played for a race session. Fixes WMD-6429.
* Remove state texts for Anti-Lock Brakes, Stability Control and Traction Control options when in real mode (WMD-6482).
Cameras:
* Update for centre cam orientation
* Fix for bug WMD-6519. Issue with cameras when alt tabbing
* Fix for random camera cut issues when fastfowarding replays
* Code so that the eular ordering is XYZ for camera offset orienations.
* Code to ensure that we order our eulars Y X Z when converting to and from quaterions.. This helps stop othe random flips.
* Camera config edits: Turned off free look and chase look on all cine cams so you can't look around when they are used in replays. cp cam fwd/bwd physics movement x4 to match helmet cam. centre cam head physics enabled, kept existing values which were around half set in helmet cam.. doubled the fwd/bwd physics movement of chase cam
Online/Multiplayer:
* WMD-6148: PC/PS4/XB1 - Online - Empty grid slots at the start
* The weather random seed is no longer newly generated for each JIP participant and old seed, used by the host is sent. fix for WMD-5993
* Ensure that the best personal times are updated immediately when crossing the SF line (fixes WMD-6422 GUI - Split time is against your best lap in the current session, not the best lap overall)
Characters/Animations:
* WMD-6527: F1 CHM add more relax idle variations
* Driver head texture update-eyebrows added back on
* GT chief mechanic: L side idle - fix clipping hand/fingers
AI/Pitstops:
* Pit Engineer: Correct logic for checking for first career race. Fixes WMD-6413.
* WMD-6472: EngineDamage value is a hidVehicle variable only. This variable was only updated in metrics when under player control, I've added metrics updating of the value for players under AI control as well.
Physics:
* Tires: Fix impulse breaking of driveline solve WMD-6499
* Caterham Classic: Adjusted AI rain performance down some to better match player. Part of WMD-5478
Vehicles:
* Ford Capri Group5: Typo fixed in RCF file (WMD-6464)
Tracks:
* Watkins Glen: Edits corridor edges for rolling starts.
* Lakeville: Tighten cut tracks as strict as possible around the hairpin area. National also got some general cut track edits in this area right before the turnin point. Checked the rest of the track all 3 versions.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Messages : 113
Date d'inscription : 19/01/2015
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Message par ORC ALPHA OMEGA Ven 27 Mar - 10:18

Sur le coup j'avais pas vu qu'il y avait plusieurs build dans le post précédent, je me suis dit "Merde, ils refont entièrement le jeu ou quoi?".
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Messages : 4346
Date d'inscription : 09/03/2014
Age : 48
Localisation : Enfant de la cité minière au maillot Vert
N° de dossard : #1275

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Message par PommPomm Ven 27 Mar - 13:35

LoL, oui désolé j'ai manqué de vous poster ça avant.
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Message par PommPomm Ven 27 Mar - 19:24

Build 968 (26/03/15) - 125.6 MB
Audio:
* Fixes 6451 adjustment to timing when engineer makes qually motivational calls and their frequency.
Render:
* Switch to a hybrid Screen Based Reflection shader for reflective water.
* Reflection Rendering: Only enable full reflection rendering in the wet (no longer required when a track has water due to the new screen based water reflection rendering)
* WMD-6533: windscreen drops - drop texture used on windscreen and bodywork texture edited so that the drops don't leave pixels at the edges when they fade in/out, also rounded a few of the more angular ones. Rebalanced the emap intensity of the drops, particularly at dusk when they were very bright and ice like.
GUI:
* WMD-6257: Changed the required wins for "Home Field Advantage" from 20, to 21 wins.
* WMD-6328: Changed the required wins for "Player 1 Versus the World" from 25, to 26 wins.
* Fixes enable/disable of game card button when viewing non-remote-player entries in monitor list - WMD-6388
* Ingame menu no longer sets attached camera on deactivate, if there are animated camera sequence running (those will set it correctly back when they are over), fix for WMD-6545
Online/Multiplayer:
* WMD-6506: Added PULC restrictions to the Community events screen. Now disabling the "enter community event" button, and also restricting profile storage of PULC vehicles to avoid selected vehicles being used in other modes
DedicatedServer:
* HttpInterface wip: Added http handlers and factories associated with requests. Tweaked the request classes to provide information about the URI path and arguments while http handler is working on it. Implemented parsing of URI path and started on using http handler factories to handle the requests based on the path
Cameras:
* Violent camera shake issues for bumper and cp cams fix - Target Pertubation scale set to 0 on all cams
* Fix for unexpected jumping when switching cameras while fast forwarding or rewinding replays.. Also fix so you can freelook in replays.
Characters/Animations:
* F1 chief mechanic L+ R: source files updated +1 idle animation tohelp desync anims in relax phase
AI/Pitstops:
* Added protection in GetBestMainOrBranch for same waypoint (WMD-6430)
Physics:
* Tires: WMD-5724, brake rumble tied to ABS or brake lockups.
* Ginetta G40: Slowed AI speed in the rain 1-2 secs a lap at default pro strength.
Tracks:
* Lakeville: Updated placement to fix a few issues, eg misplaced spotlight poles and a rogue barrier in the middle of the track. Also tweaked the LOD distances on a few tyres to prevent popping on the drag strip looking from the main straight
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 969 (27/03/15) - 69.4 MB
Online/Multiplayer:
* Send back to main menu if disconnected during connected gameplay (fixes WMD-6537 - User is redirected to Vehicle selection screen on disconnecting Ethernet cable during gameplay)
GUI:
* Pit Engineer subtitles made wider (WMD-5978)
* WMD-6460: Checking the postponed pit schedule type to DQ on final lap if they didn't stop due to damage
* Add an additional point for unregistering applinks to avoid deleted member variables still being registered on race entry - WMD-6559
* WMD-6568: Fix for "Emergency Stop" achievement awarding on retiring to pits. Strengthened up the surrounding logic, and added more conditions to check that the participant is still active on track.
Cameras:
* JIPing participant does not have the Attached camera assigned during initial load, if his vehicle does not exist yet. Added NULL pointer checks to prevent crashes due to this camera being set late. Fix for WMD-6458
Characters/Animations:
* Drivers: Eyebrows transparency issues with visor fixed (removed eyebrows layer), fixed RCF entries, materials tweaks (visor) - JIRA: WMD-6109
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Message par PommPomm Mar 31 Mar - 0:00



Slightly Mad Studios has announced that as a thank-you for everyone's patience—as if you had a choice—it will add free cars to Project Cars every month, beginning with the Lykan Hypersport.

It's a ridiculous name for a ridiculous car: Wikipedia says the Hypersport can hit 60 MPH in less than 2.8 seconds, has a reported top speed of 239 MPH, and has diamonds in its headlights. Accordingly, it sells for $3.4 million plus freight and taxes (I'm guessing), or roughly the equivalent of 148 nicely-equipped Chevy Malibus. It also appears, apparently rather briefly, in the upcoming film Furious 7. Feel the cross-promotion!

"We are immensely pleased to have this awesome machine in the game and to give fans the chance to get behind the wheel of a truly amazing vehicle," Creative Director Andy Tudor said. "The Lykan Hypersport represents the first of a series of free cars we ll be giving away every month as a thank you to our fans for being so patient for the launch of the game. We ll have more info on the full schedule of further content for Project Cars soon but we hope that this is a great sneak peek of just one way in which Project Cars is going to expand in the future."

How long Slightly Mad will maintain the monthly freebies is anybody's guess at this point, but free is free, and it's certainly a nice gesture. First, however, Project Cars actually has to come out, which is what Tudor meant when he referred to patience: The game has been delayed three times already, and is now expected to hit the track in mid-May.
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Message par PommPomm Mar 31 Mar - 0:00

Build 970 (30/03/15) - MB
Dedicated Server:
* HttpInterface wip: Added parsing of query arguments from HTTP request URIs. Finished implementation of dispatch-based HTTP request handling- Added a simple testing handler that returns basic server information page in HTML
GUI:
* WMD-6566: Savegame location moved further up the app to resolve compiler errors elsewhere.
* Helmetview: Fix for high FOV and 4:3 - geometry adjustment to minimize sorting/rendering issues visual impact. Horizontal FOV up to 91 degrees can be used now [WMD-6200]
* If player has time progression in timed sessions set to faster then real time progression, the vehicle is released, after the multiplier is resetted back, fix for WMD-6550
* WMD-6561: Potential fix for "Sunday Driver". Implemented a check to wait for the physics to be guaranteed setup. Suspecting a timing related issue surrounding the vehicles setup.
Characters/Animations:
* F1 pitcrew: Wheel mechanics + atendants : added "cancel" move animations , updated source files : peterg
Tracks:
* Dubai: Fix for WMD-6571 - strobing interior on the motorcity grandstand.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Message par PommPomm Mar 31 Mar - 16:42

Build 971 (31/03/15) - 76 MB
Online/Multiplayer:
* WMD-6365: PC - Online - Online Lobby - Game crashes on 'Client' screen if host leaves the lobby and immediately joins another lobby.
Cameras:
* Fix for chase camera always applying velocity ratio when not required.
* Cam config edit. vfov lower limit edit as it was too high since Kevin's vfov conversion bug fix, I wasn't aware the lower fov was effected by this so I didn't edit the data as I should have. Also lowered upper limit 5 degrees as I could see down drivers neck in the LMP.
AI/Pitstops:
* Joint changes from me and ChrisF to several pit related areas based on StephenV requests about pit strategies and behaviour:- AI now uses correct Appside pitstop handling of the repairs by correct pitstop strategy, so AI now do not reset the tyre wear each pitstop visit. - The appside does no longer do any additional changes to AI strategy for AI cars or custom player strategies.
* The Default pitstop strategy for the player now has special handling: - It is auto-updated on entering the pitstop lane to latest changes that would AI require + overridden with player default fixes and tuned to take upcoming weather more into account. - if player saves the Default strategy in strategy edit window without renaming, it is automatically renamed to the car name (and the original Default is kept so player can return to it). - The Default strategy is created (and activated) for the player if he deletes all his strategies. - If player switches the control to AI, it will no longer deactivate his strategy, but only update the Default. Fix for WMD-6311 and subtask WMD-6368
Penalties:
* Fixed flag showing stop-go penalty, where drivethrough should be shown.
* Prevent game metrics HasFinishedRace triggering when using lap time generation (WMD-6580).
* WMD-6561: Updated the general game metric usage of Physics metrics, to the bridged version.
* When jumping start in races with only 1 lap, the player is disqualified instead of imposing a drive through penalty.
* WMD-6183: Initialising the mPlayerVehicleTelemetryIsValid flag, to ensure no dodgy reads of the player vehicle telemetry
* Added large disqualification sign in case of false start disqualification to be visually consistent with other disqualifications - Fix for WMD-6578
Tracks:
* Imola: Edited cut tracks to be more punishing with Turn 1 the major focus. Other corners tweaked a bit too. Part of WMD-6216
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)
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Message par ORC Toro Mar 31 Mar - 20:19

Merci PomPom. Ce qui m'inquiète c'est que les mecs bossent encore autant dessus si peu de jours avant la sortie...

Wait and see!!!!
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Message par PommPomm Mar 31 Mar - 20:53

Ils continueront de bosser sur des bugs même après la sortie officielle du jeu et c'est justement à ce moment là que ça va être tendu pour eux... pour ma part le bug des essuie-glaces c'est tout con mais il est présent depuis longtemps et il est pourtant pas encore corrigé.
Quand il pleut au départ et qu' on active les éssuis-glaces et que l' on relance la course, une fois relancé les essuie-glaces sont déjà en fonctionnement mais n' essuient pas la pluie...
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Message par PommPomm Sam 4 Avr - 13:44

Build 972 (01/04/15) - 2.5 TB
VR:
* Switch to Oculus 0.5.0.1 SDK (app props + library link path update)
* Upgrade to Oculus SDK 0.5.0.1. fix for Prediction time being clamped.
* VRInput: Fix Timewarp matrices test transpose incorrectly submitted with last CL
Render:
* DX11: Fix for black-screen after ALT TAB when using Oculus Rift
* Fix for missing Cloud Rendering when using Oculus/Stereo rendering
GUI:
* Fix fuel load help text (WMD-6591).
* SoftClip and SoftClipUnity arrows switched around (WMD-6005)
* Touchpad callout on control scheme added for JamesB (WMD-6532)
* Override User "Show Helmet" from profile when using Oculus Rift - force it off.
* The player is shown Yes/No Confirmation dialogue when leaving pitstop strategy edit window without save. Fix for WMD-6584
Cameras:
* Code for averaging spline movement.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 973 (02/04/15) - 34.9 MB
Render:
* WMD-6592: Bright clouds at nords night, fixed by moving emap position away from a bright emissive.
* Fix for sRGB/Linear mismatch on 'black' texture for imposters. (This is mostly benign, but produces a check assert in debug).
* Fix (crash protection) for WMD-6593 The game crashed when player reset the car near start line and then player's car got continuously hit by other player's cars
Dedicated Server:
* HttpInterface wip: Added configuration options for the http api server, the internal http server is now disabled by default. Logging output level is also configurable
GUI:
* Fix achievements target values (WMD-6604).
Cameras/Replay:
* GameSetup: Moved clear of JIP enable flag from Reset to SetupDefaults. Corrected enquiry of post-race replay availability and renamed the accessor functions. Fixes WMD-6585.
Controllers:
* WMD-6601: Remap of CSWv2 buttons as they got messed up when the CSW button map changed.
AI/Pitstops:
* WMD-6565: When the Timed Races time out, the player is stuck in the garage and the race doesn't end. In DriverAI pit logic, added a force drivethrough if pitting within the last 40 seconds of a timed race. In GamePhysics, added a trackstatus.mRaceClock that resets at the beginning of the countowns for all sessions ( Practice / Qualif / and green flag of race for both Rolling Starts and Stopped Starts ) added an appopriate app event call to trigger this. In DriverAI, changed GetTheoreticalLapsLeft to no longer use GetPhysicsTime as it was found that this value does not reset on race restart and probably caused a lot of fuel estimation issues if ever the race was restarted. Currently using the trackstatus.mRaceClock value instead
Physics:
* RWD P30 LMP1: Fixed asymmetric rear camber on the default setup
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 974 (03/04/15) - MB
Render:
* Fixes for camera switching and working out what to render.
* Fix for WMD-6522 Vehicle brake lights glow is not being culled
* Fix for incorrect exposure selection when Helmet Rendering is turned off (either via Show Helmet GUI or option or when running with Oculus Rift)
* WMD-6608: Fixed occlusion system query code to prevent repeatedly adding and removing the occlusion scene graph query to and from the list of queries held by the scene graph - this resulted in a crash due to thread synchronisation in it's old form
* SPRAY IN COCKPIT: WMD-6603 - increased the near fade distance for rain spray, specifically the cloud and specs effects, in order to stop them appearing in the cockpit (most noticeable with wide fov when you can see footwell). I've minimised the side effects as much as i can but this change means that all other cams will have an extended fade distance as well, so spray won't be visible when the cam is very close to the wheels in photo mode for example.
Dedicated Server:
* HttpInterface wip: Added more per-player information to the status page (refid, user id and link to Steam profile). Implemented base http api support classes, working independently (with JSON-based responses) or from within the html-based GUI (redirecting back to any page when done). Added /api/session/kick endpoint, and hooked it from a kick button on the status page
GUI:
* EndOfWeekend screen updated to handle tied positions. Part of WMD-4215
* WMD-6602: Stop game menus being accessible when Steam store overlay is active
* End Of Series text displays updated so they can handle ties properly. Part of WMD-4215
* Tied Career Results displays changed back to be consistent with EOR screens. Part of WMD-4215
* Prevent post race menu to appear in second time after simulating the session, fix for WMD-6493
* Score table sorting using ID as a final tie-breaker so player will appear first in an unbreakable tie. Part of WMD-4215
* Participant cannot drive out with vehicle till is fully prepared and re-created during the JIP process, also the Car setup and Strategy setup is disabled during the vehicle creation. Fix for WMD-6458
Cameras:
* Fix for Chase camera being to rigid.
Controllers:
* WMD-6601: PC Fanatec CSWv2 control map revision
* Fanatec pedal motor fix when attached to base unit
Online/Multiplayer:
* WMD-5860: PC - Online - Terminal damaged cars remain on track
AI/Pitstops:
* WMD-6599: Rolling starts: Tested road limit values are no longer projected forwards as the projection is done on the racing line and don't take into account future racing to center line offset change. Immediate road limit values should be quite sufficient for following the center line. As predicted speed is calculated on the racing line, we lower this result to 70% on the less optimal for curves center line so we can take the sharp corners without suffering offroad understeering
Physics:
* Increase physics wheel damage for open wheelers (WMD-6473)
* JIP physics updates (WMD-6458): Added interface and logic to tell app when vehicle is completely setup. Removed setting basic setup to JIP on physics spawn, setup controlled by app
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)
- Photomode is broken
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Message par PommPomm Sam 11 Avr - 16:29

Build 975-978 (08/04/15) - MB
VR:
* Fix for occasional Oculus left eye flickering bug
* Shadows enabled and mostly working with Oculus Rift
* Oculus Rift add support for head-tracking when using Attached Camera's
Render:
* Fix for incorrect exposure selection when Helmet Rendering is turned off (either via Show Helmet GUI or option or when running with Oculus Rift)
* WMD-6608: Fixed occlusion system query code to prevent repeatedly adding and removing the occlusion scene graph query to and from the list of queries held by the scene graph - this resulted in a crash due to thread synchronisation in it's old form
* WMD-6582: Render - Cars with small LED do not cast impostor reflections. Fixed - this was caused by code which prevents a large lens flare being created for small LEDs, as the imposters were set to only create where a lens flare was. Now the imposter decision is separated from the lens flare one.
GUI:
* Transition fade during loading to race WMD-3851
* Add r-stick notifier to pit box right hand list - WMD-6072
* WMD-6401: DEV - 19/03 - Add restart option to private MP races
* Allow post race screen to display longer time spans, > 1 hour - WMD-6607
* "Paused" screen time till simulate adn alaps till simulate update WMD-6378
* Turning off exit option for non career on result screen leaderboard WMD-6195
* Fade exiting careerr calendar gets better fade according to Stephen V. feedback - WMD-3851
* Added player gamertag applink to preset dialog to show gamer login in first view - WMD-6654
* No Roads Needed wait for session started and require player in control to trigger (WMD-6619).
* Prevent post race menu to appear in second time after simulating the session, fix for WMD-6493
* Clearing flag about being in Post Race when leaving post race gui handler, fix for WMD-6645 and WMD-6646
* WMD-6132: DEV - 09/03 - Sounds played via gAudioMan.PlaySimpleSound seem to be delayed when player Alt+Tabs
* Score table sorting using ID as a final tie-breaker so player will appear first in an unbreakable tie. Part of WMD-4215
* Change game mode setting in CustomRace screen to happen after the game mode is set by the page entry appfuncs - WMD-6455
* Fixes various post race screens which had conditions where they were force updated, losing the current scroll position - WMD-6308
Dedicated Server:
* Rebuilt Windows executable with first versio of http api.
* HttpInterface wip: Implemented helper class to hold generic JSON-like structures and format them as JSON. Switched http query (argument) parsing to use this new class
* HttpInterface wip: Added /api/session/status endpoint, returning basic session and member information. /api/session/kick can now also tempban the kicked user. Updated the html status page to include tempban buttons in addition to kick
* HttpInterface wip: Added more per-player information to the status page (refid, user id and link to Steam profile). Implemented base http api support classes, working independently (with JSON-based responses) or from within the html-based GUI (redirecting back to any page when done). Added /api/session/kick endpoint, and hooked it from a kick button on the status page
Online/Multiplayer:
* WMD-5860: PC - Online - Terminal damaged cars remain on track
* WMD-6570: PC - Online - Cutting the track doesn't invalidate lap times (Flags & Penalties Off)
Cameras/Replays:
* Fix for timer issue with replays. Fixes bug 6176
* Helmetview tweaks to cover 4:3 and higher FOV better
* Fixes for camera switching and working out what to render.
* Fix for head of the driver disapearing when in rear view on chase camera..Fix for Photo mode view issue.
Controllers:
* WMD-6601: PC Fanatec CSWv2 control map revision
* Fanatec pedal motor fix when attached to base unit
Gameplay:
* Game metrics regarding player positions are updated as soon as participants finish by crossing s/f line. The outcome of this is, that results sent to DNP now respect the possibility of participant finishing the race and then being disconnected/leaving etc. - added new metrics event OnParticipantFinished fix for WMD-6358
Characters/Animations:
* Driver anims art: Created gear to animation
* Driver anims art: Formula gulf gear shift update
AI/Pitstops:
* WMD-6609: Protect AIPredictions from bad waypoint accesses
* Allow switching Crew back to Player control in pitstop visits. Also per StephenVs request disabling the functionality to switch player int Time Trial + fixing related behaviour. fix for WMD-6611
* Rolling starts: Tested road limit values are no longer projected forwards as the projection is done on the racing line and don't take into account future racing to center line offset change. Immediate road limit values should be quite sufficient for following the center line. As predicted speed is calculated on the racing line, we lower this result to 70% on the less optimal for curves center line so we can take the sharp corners without suffering offroad understeering
Career:
* EndOfWeekend screen updated to handle tied positions. Part of WMD-4215
* End Of Series text displays updated so they can handle ties properly. Part of WMD-4215
* Tied Career Results displays changed back to be consistent with EOR screens. Part of WMD-4215
* Invitationals: Azure and California 3point trophy events, session names altered to fix corrupt end of series UI showing multiple podium graphics. WMD-6617
Physics:
* Switched to aerodynamic load factors
* Increase physics wheel damage for open wheelers (WMD-6473)
Tracks:
* Imola: Fixed errant cut track in turn 5.
* Sakitto: WMD-6622 - Fix Sakkito Rolling Start
* Snetterton: Bug fixing - invisible barriers blocked in viewer
* Hockenheimring: WMD-6640 - Collision issue - Player can drive through Tyre barrier
* Eifelwald: Fixed AI not negotiating turn leading onto pit area. Was hitting the tires. Took a few attempts at changing the line enough to cause a slowdown. Fixes WMD-6626
* Laguna Seca: Fixed hole in terrain where player can fall through, fixes for items in WMD 6631 + placement issue fixes - http://jira.slightlymadstudios.com:8080/browse/WMD-6631
* Horse Thief Mile: Disbaled pits and race weekend as this track really isn't capable of supporting pits per our code properly. WMD-6409. Set all alpha's to zero for flikering. WMD-6625
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 979 (09/04/15) - MB
GUI:
* Add metrics event for crossing start on first lap and pass in collision magnitude to metrics to improve Reversa Corsa (WMD-6610).
Online/Multiplayer:
* WMD-6628: Tweaked eyepoint offests
* WMD-6629 Assert and subsequent crash after delayed join
Career:
* Formula A championship: Moved Dubai GP to round 1 as it is a much easier tracks for players new to Formula A. Replaced Bathurst with Brands Hatch GP as Bathurst is too problematic for the player vs AI in such fast cars. WMD-6635
* Invitational: California 3-point trophy, ensure player is assigned a car in the same class as the opponents. WMD-6633
Tracks:
* Hockenheim Short: Fixed cut track area around pit entrance causing cut tracks when taking pit entrance. Fixes WMD-6546
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 980 (10/04/15) - 124.9 MB
GUI:
* Corrected MP browser full and closed filters for publish builds. (WMD-6665)
* InGame Tuning setup menu now warns if user wants to leave without saving - fix for WMD6584
* WMD-6647: "Exorcist" achievement fix. Now additionally checking against invalidated lap times.
* The time progression is set to real time when player enters Monitor/Spectate mode. Also, the camera is set back to player participant when the player leaves this mode back to overview menu. Fix for WMD-6657
* Motec UI: Call Participant.CockpitRestart() during session advance. Tweak Motec fuel tracking logic to correctly handle the first valid lap in practice/qualifying sessions and also for laps where refuelling has taken place. Fixes WMD-6467.
Career:
* Tweaks to AI scaling in series to balance correctly after final physics/AI-tyres tuning. WMD-6637
AI/Pitstops:
* WMD-6651: Add assert to test what code is looking at the garage location in an MP race.
* Fixes WMD-6641 and WMD-6595: Replace InitPitStrategy with SetDefaultFuel (which calcs in AIPitValues the default fuel) and SetDefaulTyres so as to not have to recreate new tyres through the heavy NewTire call everytime Fuel is needed. In Vehicle class, add parameter updateHDWheels to control if skipping propagating new tyres to HDVehicle wheels from Vehicle NewTyre in an effort to remove redundant HDVehicle::NewTire call.
Physics:
* WMD-6168: Record wheel spawn event, so it can be processed in DNP highlights replay. Allow physics actor to be created with specified index.
* Tweaks to steering driving aid: (WMD-6178) Increased strength of aid/Normalised params for all levels/Fixed issue of double application of steering lock/Added clamping
Tracks:
* Oulton Park: Exports fixing Jira Bug WMD-6636 for the D1P
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)
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Messages : 113
Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par PommPomm Sam 11 Avr - 16:33

Nouveau Trailer :
PommPomm
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Messages : 113
Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par ORC fufuquipu Dim 12 Avr - 9:12

Ca fait encore beaucoup de bugs à environ un mois du lancement lol ça fait peur XD

Les Renault sont vraiment chouette à piloter dans ce jeu. J'adore la clio RS Smile

Dis moi Pom, comment on fait quand on est dans les stands pour changer en pneus pluie par exemple? J'arrive sur une page ou j'ai "edit current' et create, j'y pige rien ^^. Du coup mes followers se barrent tous lol
ORC fufuquipu
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Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence

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Message par ORC ALPHA OMEGA Dim 12 Avr - 10:26

Message posté en commentaire sur la page youtube de cette vidéo.

"WMD, vous n'êtes pas très gentils de nous faire baver avec une si belle vidéo, on attend avec impatience la sortie du jeu afin de voir si vous allez botter leur cul de TURN10.
Enfin si vous avez décalé la sortie de P-cars, c'est que vous avez de bonnes raisons.
Allez nous sommes impatient d'en découdre et de se frotter les portières."
ORC ALPHA OMEGA
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Messages : 4346
Date d'inscription : 09/03/2014
Age : 48
Localisation : Enfant de la cité minière au maillot Vert
N° de dossard : #1275

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Message par ORC Toro Dim 12 Avr - 11:05

Qu'ils bottent le cul de Turn 10 j'y crois. Mais attention à la réponse. Forza 6 sera pour moi le meilleur Forza ever. C'est la première fois que T10 va avoir un vrai concurrent sur sa plate forme. Je pense qu'ils vont montrer les dents
ORC Toro
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Messages : 2460
Date d'inscription : 09/03/2014
Age : 39
N° de dossard : 256

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Message par LUCKY34 Dim 12 Avr - 11:17

Ça dépend !!! Si ils veulent que Forza reste un jeu grand public ou si ils veulent rivaliser avec project cars sur la simulation pure !!! En tous cas ils ont les moyens et l'expérience pour répondre à cette attaque !!!!
Sans l'avantage de forza du monde pourrait se tourner vers playstation ...
LUCKY34
LUCKY34
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Messages : 1158
Date d'inscription : 21/04/2014
Age : 46
Localisation : Tonnay-Charente (Rochefort-17)
N° de dossard : #34 -

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Message par PommPomm Dim 12 Avr - 12:20

ORC fufukipu a écrit:Ca fait encore beaucoup de bugs à environ un mois du lancement lol ça fait peur XD

Les Renault sont vraiment chouette à piloter dans ce jeu. J'adore la clio RS Smile

Dis moi Pom, comment on fait quand on est dans les stands pour changer en pneus pluie par exemple? J'arrive sur une page ou j'ai "edit current' et create, j'y pige rien ^^. Du coup mes followers se barrent tous  lol

Quand tu rentres dans les stand, tu as un menu qui te permet d'aller changer la monte de pneus et la pression, tu valides la fonction : "Modifier l'actuel" après dans le menu suivant tu peux changer tout ça et tu fais : "Sauvegarder" pour sortir.

On verra peut être vais-je streamer un peu de P.CARS cette après midi...
Mais avant j'oubliais que je dois faire une course de GT3 sur le Zolder dans iRacing...
Bon dimanche !
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Messages : 113
Date d'inscription : 19/01/2015
Age : 47
Localisation : île de France (77)

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Message par ORC fufuquipu Dim 12 Avr - 12:54

Ben justement j'ai rien dans le menu suivant, juste + et - mais aucune description. Fonctionnalité surement absente dans cette vieille build alors.
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Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence

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Message par PommPomm Dim 12 Avr - 12:58

oui fufu, c'est ta build qui chouille certainement.
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