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Build journalière de la version FULL member de PommpommGil

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Message par ORC AzzurroBis Dim 12 Avr - 14:12

Ils veulent pas vendre le jeu qu'ils font un trailer avec une Renault ? Very Happy Very Happy lol!  

Bon reste plus qu'à attendre la sortie pour voir s'il tient vraiment toutes ses promesses Smile
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Message par ORC Toro Dim 12 Avr - 14:28

Si c'est une vrai simulation normalement c'est passage au stand obligatoire après chaque tour pour bug electronique
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Message par PommPomm Mer 15 Avr - 23:17

Build 981 (13/04/15) - MB
GUI:
* Fixes layout of speaker for session results screen - WMD-6572
* WMD-6685: "Selfie" achievement fix. Increased the lenience for the number of vertices required to be in shot.
* WMD-6333: Added busy overlay when entering the load / delete screen if a load or save operation is in progress. This stops the screen appearing broken in this circumstance. Saves are taking an unusually long time in the PKG build, however -- this is not seen when running from the PC.
Cameras:
* Film camera fix so it renders the correct vehicle model
Gameplay:
* Various code changes to support WMD-6216 (Gameplay/Physics - Exploits are possible without the player getting penalised sufficiently): 1. Cut track timer is now dynamic according to severity of the cut / 2. Cut track timer now accumulates in the event of multiple cuts in quick succession (however we no longer increase the cut count towards DQ'd) / 3.Timer correctly resets so that it works consistently after triggering previously during a lap / 4. Extended physics interface so that the cut track timer and other app functions now access time estimates between waypoints at a per participant level (thx physics/AI team)
Characters/Animations:
* WMD-6681: Driver anims: Oreca - fixed driver clipping through chassis
AI/Pitstops:
* Default strategy for player has forced repairs, even when player enters the pitstops on the last lap. Fix for WMD-6673
* WMD-6674: Make sure mTyreUsed are set correctly with the tyres used by drivers. Make Enforced laps and damage based laps during enforced laps inclusive of each other
Physics:
* WMD-6554: Fixed setup of local pose of wheel PhysX shape.
* Better weather prediction for tyre selection during the race, fix for WMD-6549
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 982 (14/04/15) - 33.5 MB
GUI:
* Fixes wrong controller icons being used on events and tiem trial screens for patch - WMD-6671
* WMD-6647: Improved the stability of several of the achievements, notably the 'exorcist' one. Fixed the potential timing threaded related issue to do with lap time updates, and the OnLapCompleted event.
* Text changes for tuning setup and pitstop strategy, removing hardcoded l from screens and replacing with TextDB member + shifting this string bit to the right in tuning setup, so localization (russian) does not cause layout problems. fix for WMD-6579
Gameplay:
* Don't start lap when crossing start trigger whilst in pits on outlap (part of WMD-6451).
Career:
* Stop career contract manager overwriting vehicle livery for other game modes (WMD-6092).
* Correct logic for handling disqualified participants in non-race sessions. - Fixes WMD-6683
Physics:
* WMD-5032: Synchronise vehicle detachable components and wheels in MP.
* WMD-6694: Avoid INFINITE Vehicle members when NewTires are created too early.
* WMD-6600: Updated physics wheel initialisation to properly reset detach phase.
* WMD-6675: AI type blow outs, WMD-5806 - FA heating improved and simple carcass wear model to prevent premature blown player tires
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)

Build 983 (15/04/15) - MB
Audio:
* Race sounds restarted e.g. when retiring or skipping to reduce audio glitches. WMD-5447
GUI:
* Overlapping text fixed on Load/Delete Career screen (WMD-6662)
* Re-ordered the tracks to fix WMD-6706- where TT track ordering follows pseudonames
* Fix controller appfuncs for inc and dec to make them use the data provided settings - WMD-6707
* WMD-6698: Fix for general replay exploit for metrics (Fixed "Emergency Stop" achievement exploit)
Gameplay:
* WMD-6702 Added a OnLapCompleted event for P2P tracks- fixing various issues in regards to metrics not updating.
* Don't invalidate laptime if session starts after crossing start line. Don't invalidate laptime if crossing start line under AI control in a rolling start (WMD-6587).
Cameras/Replays:
* Code to reset the camera render info when entering and exiting game. Fix for bug WMD-6704
Characters/Animation:
* Pitcrew art: Wheel mechanic R 01 first pass. Not finished
* F1 Pitcrew L pitstops: Wheel mechanics - airgun hose simulation; initial setup + hose simulation
* WMD-6295: Driver anims - Aston Martin GT4 - remove limited steering animation and add full 360 steering, remove static paddle anims for driver
AI/Pitstops:
* Pit Engineer: Fix for qualifying chatter being triggered too early. Fixes WMD-6451.
Physics:
* When sending triggers to app during skip session, don't send triggers already sent during normal gameplay (WMD-6689)
* Adjustments to opposite lock to ensure it doesn't override the steering lock state (WMD-6705) - fix for "sinking cars"
Vehicles:
* Gumpert Apollo: LODX Mirror fix (WMD-6076), user flags set on other mirrors, fixed LODB suspension skin, paint material rain settings corrected, added damage to mirrors
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)
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Message par PommPomm Ven 17 Avr - 21:05

Build 984-985 (16/04/15) - MB
Audio:
* Fix to restore race sounds after window loses then regains focus, while a race is paused. WMD-6695
Weather:
* Change to disable the alternative loading of wtc data from the documents folder when live edit is disabled.
GUI:
* Fixes track ordering on Time Trial Console screen - WMD-6706
* WMD-6702: Fixed all qualifying and timing related DNP stats. Added a new OnRestart metric event to track time in sessions even if you restarted.
Online:
* WMD-6649: Add a try/catch around the license check, as it's possible for it to throw an exception.
Characters/Animation:
* GT pitcrew: Small fix to WHM01_cancel move finish pose
AI/Pitstops:
* WMD-6715: When fuel consumtion is not available, AI shouldn't ever pit from lack of fuel
Career:
* Fixed EndOfWeekend display so it displays results from both qualifying session when there are two of them. Also hides practice session if it has valid times due to skipping. WMD-6703
Physics:
* WMD-5294: Do not override collidable state of remote participant.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)


Build 986-987 (17/04/15) - The Last GBs
GUI:
* WMD-6616, WMD-6670, WMD-6721: Fix for livery selection
* Fix for WMD-5793 Aspect ratio for ultra wide displays (videos)
* Changing the logic of preventing subsequent visits to post race screen, fix for WMD-6724
* Fixed the loading screen fade-to-black being too early for multiplayer leading to situations where players might end up waiting a long time on a black screen while waiting for everyone to finish loading into a multiplayer session. (WMD-6720)
Gameplay:
* WMD-6702: Ensure the Driver Network Profile dialog is up to date, regardless of which screen we're coming from
* Fix for (WMD-6729 Build 983 - HUD is reporting incorrect times to vehicles ahead/behind). Compares split times by using the same prediction list
* WMD-6702: Updated all the distance-driven DNP metrics to use on exit & restart events. It was previously only recording on race-completed events. This enables all bases to be covered in terms of capturing all distance driven for vehicles + tracks.
Cameras/Replays:
* Correct cleanup of camera sequences in sessions without cameras - fix for WMD-6717
* Reset physics sync time delta when switching to/from replay mode. Update cockpit wiper animation in replays. Prevent auto-wipers logic running during replay playback and defer update until replay recording events (WMD-6176).
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\<your user id>\234630\local)
- There's no cake
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Message par PommPomm Ven 17 Avr - 21:07

Je suis en train de download la dernière MAJ elle pèse prêt de 12Go !!
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Message par FredGigi Ven 17 Avr - 23:22

oui j ai vu ca !!!! Shocked Shocked
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Message par ORC Toro Sam 18 Avr - 6:20

12Go...

Les malades...
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Message par ORC ALPHA OMEGA Sam 18 Avr - 10:24

Merde, on va mettre 3 jours à l'installer avec toutes ces Builds MDR
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Message par FredGigi Sam 18 Avr - 12:27

les builds continueront d arriver après la sortie du jeu + des dlc circuits/voitures !!
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Message par PommPomm Ven 24 Avr - 15:23

Project Cars 2 might already be in the planning phase
PC Gamer
Ian Bell, head of Slightly Mad Studios, has been chatting on the World of Mass Development forums... about Project Cars 2, it seems.

While previously the not-yet-out Project Cars was referred to as a 'Destiny-like' experience, meaning it would be a platform on which updates were bolted over a period of about a decade, just like the console shooter, it looks like plans are afoot to instead just go straight for a sequel.

The text in Bell's post, which you can see capped over on Pretend Race Cars, is as follows:

A very short update for now as I m jet-lagged to hell and back but the good news is that we will be continuing the WMD setup for pCARS2.

We will open new forum sections when the game (pCARS1) ships to support the new users and you WMD experts will all have access and we d greatly appreciate your assistance advising new users.

I ll be implementing a new non-profit return form of WMD for pCARS2 (to avoid the FSA hassle) and will set a purchase time limit of 2-3 months for those who want to take part. Following this, involvement will be closed. The tiers won t have the higher cost options that we currently have (probably capped at 100 pounds with excellent benefits) and those who want to approach me personally to invest in the new game can do so providing it s at or above 50k.

I planned to release the above information with a new web page explaining the details of each purchase tier but we re insanely busy and haven t found the time. I m aware though that I promised an update so here it is.

In short, we want to continue and extend the community involvement in the pCARS brand which has proven to be so very effective and we want to ensure this great community lives on and thrives into the future.

What do you think? Is it a seq
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Message par PommPomm Mer 29 Avr - 15:31

Voilà ça semblerait fini pour les Builds journalière... voici leur dernier trailer pour le multijoueur :


Le jeu doit être déjà pressé à l'heure qu'il est... encore une petite semaine d'attente !
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Message par PommPomm Ven 1 Mai - 18:56

Build 998 (01/05/15) - This time the "ACTUAL" Last GBs
Render:
* Further optimisation of VB/IB sizes, to improve SLI performance.
* Change to how the special effect system fixes up headlights. WMD-6752
* Add NVIDIA Titan X to list of very high end cards (for first run settings).
* Predefined settings tweaks - change prerendered frames to 1 for high/very high configs
* PitsequenceController: Switch off automatic switch to CockpitCam when using Oculus Rift
* DX11: Fix for tracking issues with Geometry shader constant buffers (fixes performance / hack previously required)
API:
* WMD-6741: Added basic LED support (tilde through to backspace for revs) for Logitech gaming keyboard. : rob
* Shared Memory fixes: Added states "GAME_INGAME_RESTARTING", "GAME_INGAME_REPLAY", "GAME_FRONT_END_REPLAY". New mGameState states required. I've now added "GAME_INGAME_RESTARTING", "GAME_INGAME_REPLAY", "GAME_FRONT_END_REPLAY". mCurrentSector3Time always invalid, This now works identical to the HUD display. This also means now that mCurrentSector1Time & mCurrentSector2Time will display valid values, even when not in their sectors (as the display does). For the current current-sector-time... this can always be checked for app-side against the mCurrentSector attribute. The mCurrentLapDistance also increments at relatively coarse intervals of ca. 5m (is this normal?) [Resolved] Yes (well due to ease of access in-game!) This is due to the fact that the 'best waypoint' is being fetched, and they are placed approx 5m apart from each other... this is how the current lap distance is determined in much of the game-side code. That said, I've pulled a snipped of code from the physics which calculates the distance between the current waypoint, and the next best one, which now produces a linear result. When starting a new lap the current sector and current lap are not always synchronised. When starting a new lap the lap distance is sometimes still on the old lap [Resolved] I ran into the same issues with the lap distance overlaps in the achievements, in which I've pulled some code over from there which was use to sort that out.
Controllers:
* Fix for centre spring being active during driving.
* WMD-5727: Fanatec force mixing set to software to remedy steering jolt issues.
Dedicated Server:
* WMD-6658: Support for dedicated server gameplay stats and logging: Implemented protocol to send stats and events to DS. Added hooks to send multiplayer stats and events to DS all over the place (session setup and status, player status, various participant events including sector/lap times, results, impacts and cutting the track). Updated ping call to send the server RTT to DS, and fixed issue where pinging could break disconnection timeout if the server still responded to ping (which is allowed even when not in the session) but not to anything else. Bumped protocol version to 50

Build 988 (21/04/15) - The "ACTUAL" Last GBs
Bug Fixes:
* Disable monitor option until having been on track
* Disable monitor exit fade
* Increase protocol version number for DS issues
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Message par ORC ALPHA OMEGA Sam 2 Mai - 10:22

Enfin le décompte est bientôt fini, la surprise va nous tomber dessus, joie ou déception Question Question Question
Les premiers tours de roues, les premiers bugs, les serveurs microsoft en bois, la découverte du jeu au volant pour certains, pour d'autres la découverte du volant, le sujet de p-cars va fumer tellement qu'il y a aura des posts.
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Message par ORC Toro Sam 2 Mai - 10:25

Salut les gays je vous écris depuis Coimbra au Portugal. J'attends vos retours et surtout vos configurations volants

Hâte de le tater même si j'ai peur de la déception.
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Message par ORC fufuquipu Sam 2 Mai - 10:27

C'est normal chef, c'est juste un petit temps mort avant la reprise. Ca peut agacer on peut comprendre. Mais pas de soucis, ça va reprendre de plus belle Smile. Perso Forza j'en ai un peu plein le fion et je pense que pour beaucoup c'est pareil. Et ce n'est pas qu'interne à la team, ça doit être la même chose chez les autres. Aller un peu de patience et on va retrouver l'ORC power
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Message par ORC ALPHA OMEGA Sam 2 Mai - 10:43

Bom dia kalaï, yep fufu, oui je suis impatient quand même, du Macadam tout neuf, yyyeeehhhaaa
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Message par PommPomm Sam 2 Mai - 14:22

ORC Toro a écrit:Salut les gays je vous écris depuis Coimbra au Portugal.
C'est mon coin ça, Coimbra cantanhede, Mira (La plage) hmmmm... que c'est bon rien que d'y penser.
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Message par ORC Toro Sam 2 Mai - 18:54

Sérieux??? Énorme!! Bah Coimbra est splendide. On est basés à Figueira Da Foz. C'est sympa!
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Message par PommPomm Sam 2 Mai - 19:52

Figueira j'ai de la famille là bas aussi... Un peu plus loin ma soeur vie à Leiria Smile
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Message par ORC Toro Sam 2 Mai - 20:57

Ah bah j'y suis passé en voiture! Demain Batallha & Tomar.
Puis Lundi direction Lisboa!!!!
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Message par ORC AzzurroBis Dim 3 Mai - 22:38

ORC Toro a écrit:J'attends vos retours

pas terrible finalement, on ne fait que tourner en rond Razz Razz
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Message par ORC Toro Lun 4 Mai - 0:15

LOL Azzurro
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Message par ORC fufuquipu Lun 4 Mai - 14:02

ORC Toro a écrit: J'attends vos retour.

Mais on est même pas partis encore.


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Message par PommPomm Mar 5 Mai - 16:35

Build 999-1001 (03/05/15) - The last MBs
Render:
* Integration of DX11 ambient shadows bug fix
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