Patch xbox one
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Stelin59
FredGigi
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ORC Toro
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Patch xbox one
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INFORMATIONS IMPORTANTES MAJ XBOX ONE:
Stephen Viljoen (Game director à Slightly Mad Studios):
Project CARS Xbox One - Upcoming Patch 1.3 - Release notes
Hi guys,
While we wait for the various external parties to complete their processes and release patch 1.3, here is a more detailed breakdown of the issues addressed in this patch.
Project CARS – Xbox One Patch 1.3 - Fixed Issues
Gamepad Controllers:
* Added ABS brake rumble to Xbox One triggers, so that the triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
* Improved the efficiency of the controller rumble effect, to help make the steering more responsive on the Xbox One.
* Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
* Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.
Wheel Controllers:
* Fanatec wheels – Fixed the issue with steering jolts that some users experience.
Online:
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
Time Trial:
* Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.
Ghosts:
* Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.
Tracks:
* Sakitto and Summerton variations - Corrected track info regarding number of turns and track length.
* Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration.
* Cadwell variations - Fixed draw distance issues on various objects.
* Oschersleben variations - Fixed odd lights around track and colour issues with the horizon.
* Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
AI:
* Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.
Pitstops:
* Pitstop strategy will now use the actual bar value for tyre pressures.
* Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
* Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.
Replays:
* Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.
Driver Network Profile:
* Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.
Rest assured that there are already many issues addressed that did not make it into this patch.
There is quite a lead time to releasing patches, and we continue to monitor reports and fix issues for the next patch already while the current one is being processed.
It's always a bit of a juggle to decide if we hold the current patch a while longer and try to sneak in a few more fixes, or release it and push forward on the next patch.
We want to get the fixes to you all as soon as possible, and that often means keeping some fixes for the next patch to fix/test/tweak them properly.
Things like AI performance in the wet, performance drops, freezing, and so forth are either already fixed or well in progress, and will be in the next patch, which we will be pushing through absolutely as soon as possible.
Ed Mas (SMS):
"In terms of the TX & XB1 we're aware of the problems and are well under way with fixing them.
Most issues will be resolved in the next update(1.3) and we are working closely with our hardware partners to resolve all known issues. Some issues will require coordination from Thrustmaster and Madcatz with firmware fixes to be linked in"
Ian Bell (CEO de SMS):
"We're hoping for 'days'.
We also have a 5% overall performance improvement coming in the next release"
INFORMATIONS IMPORTANTES MAJ XBOX ONE:
Stephen Viljoen (Game director à Slightly Mad Studios):
Project CARS Xbox One - Upcoming Patch 1.3 - Release notes
Hi guys,
While we wait for the various external parties to complete their processes and release patch 1.3, here is a more detailed breakdown of the issues addressed in this patch.
Project CARS – Xbox One Patch 1.3 - Fixed Issues
Gamepad Controllers:
* Added ABS brake rumble to Xbox One triggers, so that the triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider.
* Improved the efficiency of the controller rumble effect, to help make the steering more responsive on the Xbox One.
* Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck.
* Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control.
Wheel Controllers:
* Fanatec wheels – Fixed the issue with steering jolts that some users experience.
Online:
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
Time Trial:
* Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.
Ghosts:
* Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.
Tracks:
* Sakitto and Summerton variations - Corrected track info regarding number of turns and track length.
* Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration.
* Cadwell variations - Fixed draw distance issues on various objects.
* Oschersleben variations - Fixed odd lights around track and colour issues with the horizon.
* Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
AI:
* Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.
Pitstops:
* Pitstop strategy will now use the actual bar value for tyre pressures.
* Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
* Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.
Replays:
* Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.
Driver Network Profile:
* Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.
Rest assured that there are already many issues addressed that did not make it into this patch.
There is quite a lead time to releasing patches, and we continue to monitor reports and fix issues for the next patch already while the current one is being processed.
It's always a bit of a juggle to decide if we hold the current patch a while longer and try to sneak in a few more fixes, or release it and push forward on the next patch.
We want to get the fixes to you all as soon as possible, and that often means keeping some fixes for the next patch to fix/test/tweak them properly.
Things like AI performance in the wet, performance drops, freezing, and so forth are either already fixed or well in progress, and will be in the next patch, which we will be pushing through absolutely as soon as possible.
Ed Mas (SMS):
"In terms of the TX & XB1 we're aware of the problems and are well under way with fixing them.
Most issues will be resolved in the next update(1.3) and we are working closely with our hardware partners to resolve all known issues. Some issues will require coordination from Thrustmaster and Madcatz with firmware fixes to be linked in"
Ian Bell (CEO de SMS):
"We're hoping for 'days'.
We also have a 5% overall performance improvement coming in the next release"
ORC Toro- Ecrivain
- Messages : 2460
Date d'inscription : 09/03/2014
Age : 39
N° de dossard : 256
ORC Toro- Ecrivain
- Messages : 2460
Date d'inscription : 09/03/2014
Age : 39
N° de dossard : 256
Re: Patch xbox one
Patch sur la ONE demain 28 les gars
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Pour ceux qui sont au volant remettre le point milieu de la direction à 0 !!
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
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Re: Patch xbox one
Salut,ok merci Fred et la sensibilité de la vitesse est bien a 0?
Stelin59- Littéraire
- Messages : 276
Date d'inscription : 05/01/2015
Age : 32
Localisation : Beau soleil
N° de dossard : Sans humeur..
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
Re: Patch xbox one
merci de l'info Droopy
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Ok merci Fredo dingo
Stelin59- Littéraire
- Messages : 276
Date d'inscription : 05/01/2015
Age : 32
Localisation : Beau soleil
N° de dossard : Sans humeur..
Re: Patch xbox one
Dingo c'est pas moi !!! Moi c'est Gigot !!! :p
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
ORC Vertigo13- Littéraire
- Messages : 387
Date d'inscription : 15/03/2014
Age : 37
Localisation : Marseille
N° de dossard : 13
Re: Patch xbox one
PATCH 1.4 en cours de finalisation sur PS4/XBOX-ONE/PC, actuellement en cours de test Assurance Qualité (QA) en interne chez Slightly Mad Studios.
Il va être prochainement donné à Bandai Namco puis sera transmis pour validation à Microsoft et Sony pour les consoles.
Pour info sur Pc avec Steam il n'y a pas besoin de validation constructeur comme cela existe sur consoles et pourra donc être disponible dès que prêt.
Il va être prochainement donné à Bandai Namco puis sera transmis pour validation à Microsoft et Sony pour les consoles.
Pour info sur Pc avec Steam il n'y a pas besoin de validation constructeur comme cela existe sur consoles et pourra donc être disponible dès que prêt.
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
Re: Patch xbox one
c'est bien qui se bouge un peu ça prouve qui sont à l'écoute
ORC Vertigo13- Littéraire
- Messages : 387
Date d'inscription : 15/03/2014
Age : 37
Localisation : Marseille
N° de dossard : 13
Re: Patch xbox one
ahhhhh mon gigot, le prophete de la bonne parole merci de l'info. C'est bien qu'ils fassent par étape comme ça ça calme un peu les ardeurs. Et ils ont interet d'etre a l'ecoute sinon le 2 ils vont pas en vendre beaucoup lol
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Pour ce week end apparemement c'est pas mal
ORC Toro- Ecrivain
- Messages : 2460
Date d'inscription : 09/03/2014
Age : 39
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Re: Patch xbox one
On va devoir encore retoucher aux réglages volant !!! En plus j'ai trouvé un fichier PDF avec les valeurs du FFB par voiture (4 possibilités selon le ressenti)
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
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Re: Patch xbox one
ORC Fredgigi82 a écrit:On va devoir encore retoucher aux réglages volant !!! En plus j'ai trouvé un fichier PDF avec les valeurs du FFB par voiture (4 possibilités selon le ressenti)
c'est pas grave pour les réglages moi je dois seulement les faire
c'est bien que sms se bouge pour adapter le jeu car visiblement il y a pas mal de mécontentements par rapport à celui-ci mais bon je vais seulement vraiment le commencer maintenant que j'ai tout ce qu'il faut et aussi enfin un week-end de libre qui arrive
ORC AzzurroBis- Littéraire
- Messages : 681
Date d'inscription : 04/12/2014
Age : 46
Localisation : Belgique
N° de dossard : #1123
Re: Patch xbox one
Excellente nouvelle ! Le patch 1.4 pour PS4/XBOX-ONE/PC est finalisé et surtout n'est plus dans les mains du studio, il est en cours de test actuellement et Ian Bell espère qu'il arrive d'ici 2 semaines environ.
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
Re: Patch xbox one
J’espère que ça sortira avant 2 semaines car entre les interfaces et les déconnexion du centre de courses au final tu roules que en essai ça commence un peu a rendre fou . Mais c'est quand même une bonne nouvelle .
ORC Vertigo13- Littéraire
- Messages : 387
Date d'inscription : 15/03/2014
Age : 37
Localisation : Marseille
N° de dossard : 13
Re: Patch xbox one
bizarre ca, moi j'ai pas de soucis j'enchaine les courses
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Patch 1.4 dispo !!
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
Re: Patch xbox one
wow je vais telecharger. J'espere qu'on aura pas autant de soucis que sur ps4 avec cette maj XD. Suspens mystere et boule de chewing gum
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
c'etait un poisson de juin? J'ai pas de mise a jour moi
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Ah ca y est la elle est bien dispo now, les petits coquins
ORC fufuquipu- Littéraire
- Messages : 780
Date d'inscription : 28/07/2014
Age : 52
Localisation : Valence
Re: Patch xbox one
Retour de force très dur !!!!
FredGigi- Ecrivain
- Messages : 1672
Date d'inscription : 15/03/2014
Age : 33
Localisation : Molières
N° de dossard : 19
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